• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Tentacle? Soft monster? or prolapse : )

Paid Assets + Accessories Tentacle? Soft monster? or prolapse : )

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Notice !!! This video may be disturbing, please do not watch if you are not interested in this kind of stuff.
Of course, you can also add it to the scene as a tentacle or soft monster.
It has collision and physics, you can also adjust its bones to change the shape, not only that, you can also change the range of collision by adjusting the value of each bone size.
You can get the linear physical effect of the bones you want by adjusting the physical values and linking methods of each bone(Like the swing of a rope, harder or softer, or it should have some bouncy).
**You must use the *IK for Custom Unity Assets* (it's free) plugin to adjust the bones in the asset**
This is an interesting experiment, it can be used to make many things such as tails, chains, or some interesting exoskeletons.
Full Physical motion animation effect and Collision
adjust model - three Bones
adjust model - single Bones
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Version: 2023-04-16
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