• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Stripwise Lite (Beta)

Plugins Stripwise Lite (Beta)

Good news, lovelies

The plugin will now load properly and detect clothing changes, so you should be good to use it in your shared scenes without having your users jump through hoops (Or your own scenes if you're just using it for yourself or to create videos).

The asset name is different, as I have merged plans for variants of the plugin.
future releases will continue to follow the new naming convention GossamerVR.Stripwise.###.var

Cutoffs now each have Modality of Off, Normal, or Inverted.
Inverted volumes will loosen vertices on the inside instead of the outside.

The Reset Cache button has been replaced with Reload Clothing. It does largely the same thing-- acts like reloading the plugin but allows you to keep your settings.

You can now filter what clothing is affected by the plugin by clicking Clothing Filters and turning off the ones you want to ignore.

v3.PNG


More details to come in the overview soon.

Tracking clothing was quite a surprising challenge.
This fixes an initialization error.

The plugin was in many cases able to look for clothing before it was assigned a place to look, resulting in an exception. This has been fixed.

As a side-fix, you shouldn't have to reset after saving a scene anymore. However, it still often has to be reset on loading a scene, because the clothes get populated at different times including before or after this plugin initializes. That's my next fix, pending any other critical bugs.

Thanks to @cyberdelique for bringing this one to my attention.
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