• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
-- Bug fix:
- Fixed nail assets failing to load on preset load, If both sync & enable colorize we're saved as enabled in the preset.
** This update is not backwards compatible with previous versions due to changes in parenting mode **

-- New Features & Improvements:

- Added performance skin vertex parenting method from SkinVertexLink and removed the bone parenting method, which makes the nails more resistant to clipping from morphs.
- Added node system for moving & rotating nails with mouse, will be synced with the UI sliders and has auto mirror feature.
- Added feature to load Nails as hidden game objects instead of CUA Atoms to remove cluttering of atom controllers.
- Added feature for split customization options & custom textures for nails, now toenails & fingernails can be customized individually or in sync.
- Added render queue material parameter.
- Added new nail variant as suggested from discussion forum, named "Stiletto claw".
- Added full support for clothing plugin manager, can now be used & referenced as a clothing plugin.
-- new features:
- Added logic & toggle to disable collision on loaded CUA nail assets to prevent interaction with person triggers / avoid messing up plugins that rely on those triggers (collision is now disabled by default)
- Added a couple more random diffuse textures

(this v4 update is compatible with previous v3)

MmYFxvf8UC.png
-- bug fixes & new features:
- Fixed Gimbal lock on rotation offsets (rotation sliders going nuts at certain values)
- Plugin won't cause error on loading CUA asset, now the path is predefined in the plugin (unfortunately this means no more loading custom CUAs)
- Added range multipliers to XYZ Offsets
- Default preset removed, plugin loads Base Female nail offsets by default now. can work off from it depending on your character hands & feet morphs
- Added logic to remove all nails if you Disable plugin (after 1 second delay), and restore them once plugin is Re-enabled

-- info:
- There were so many bugs and problems introduced by the ability to load custom CUAs, for now i don't have enough knowledge to properly deal with it so you have to make do with the shapes i included in the plugin for now as it is more stable this way (i'll add more depending on community requests along the line)
-- bug fix:
- Fixed the way plugin loads presets, now it should load presets in other scenes just fine

-- info:
- if you want to load your own custom CUA Nails make sure to package them in a .var first then load them from there, plugin tends to bug out if you load CUAs from your regular Custom/Assets folder
Back
Top Bottom