• New Options:
    • "Interpolation Exponent" for non-linear volume/pitch interpolation (quadratic is the new default, as it felt more natural to me)
    • "Target Collider Filter" let's add you add words that need to be contained in the target collider name
    • "Prevent Self Collision"... should be self explanatory
  • Ui Restructure:
    • Quite a few options (including all of the new options) are now considered "Advanced Options" that are only shown, if enabled from the main menu
    • Help Buttons are more distributed throughout the Ui and give more details than before
  • Loading and Saving:
    • instead overwritting all your settings with "Load Preset", you may now alternatively choose to "Add Controller From Preset" to just add your preset as an additional controller / as multiple additional controllers.
    • You can now also save single controllers as presets
  • New Presets:
    • Presets updated to make use of the new settings and point to the newer version of the SlapStuffAudioPack
    • Preset variations included that use alternative sound files from TGC
    • Presets removed that contain multiple controllers, as you can combine them now more easily anyway
The previous update post about dependency issues might have been a false Alarm. I'm very sorry🙇‍♂️ ...and confused. I've been making quite a few tests and haven't been able to actually produce the issues that I thought would be there. But I'm still not 100% certain how VaM - that mystery box - handles those things and if an issue might arise in some scenario after all. I'd like to leave the rest up to you... please just tell me if any problem occured after all and then I'd start again with the fixing.

And there I was already coding something that doesn't seem to be necessary, now...

I better get some sleep and then work on some proper updates that add actual features!
If you want to prep a var package, you currently might run into dependency issues if you are not using audio from the SlapStuffAudioPack.

There are currently two issues:

  1. If you reference audio from another package, the path is saved with the exact version in the plugin. If you then prep your var with "latest" dependencies, there can be issues if the referenced audio pack is ever updated. Because then any new downloader would get the wrong dependency. This should not be an issue for audio coming from the SlapStuffAudioPack, as it is already an "exact" version dependency of the plugin. You can also easily prevent the issue by referencing "exact" versions rather than "latest".
  2. If you use local files and prep your package together with your local files, the paths in the plugin won't be automatically adapted to point to your var package. So these references will be broken, if the user doesn't extract the files locally. To avoid this please reference audio from separated "exact" packages (...or edit the saved scene manually after packaging and replace broken paths).
I'm already working on an update to address these issues, but frankly... I'm a bit under stress... o_O
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