-- New Features & Improvements:
- Fixed multi instances naming convention conflict. (see hub discussion reports)
- Added new vertex ring loop barycenter method for orifices for more accurate center point.
- Added compute shader to handle smoothed skin buffer to support smooth passes without affecting fps. (parenting will now be 1:1 with any smoothing passes setting, and not always fixed to 0 smooth passes)
- Improved vertex visual system to not affect fps using GPU shader based visualization.
- Simplified keybinds for selecting vertices in mouse selection mode. (Shift key to snap, Ctrl key to select)

-- Quick Preview as person plugin: (can still be used as clothing plugin)
-- New Features:
- Added orifice barycenters parenting mode, you can now parent things to genital orifices or mouth barycenter point which will allow parenting stuff like toys, vibrators or gags always dead center from orifice opening with adaptability to morphs.
- Added Orifice barycenters visual toggle.
- Minor adjustments to UI for easy switch between parenting modes.
-- Minor fix:
- Visuals now render through the body without requiring post magic plugin.
-- Bug Fix:
- Fixed memory leak problem
** This update is backwards compatible with previous versions **

-- Improvements:

- Replaced the used vertex data array in parenting from rawSkinnedWorkingVerts to rawSkinnedVerts, this should eliminate occasional choppiness in parenting in some body areas or the choppy parenting if the main UI is open.
-- Bug Fix:
- Vertices now scale correctly with person atom physical scale value.
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