-- New Features & Improvements:
- Fixed multi instances naming convention conflict. (see hub discussion reports)
- Added new vertex ring loop barycenter method for orifices for more accurate center point.
- Added compute shader to handle smoothed skin buffer to support smooth passes without affecting fps. (parenting will now be 1:1 with any smoothing passes setting, and not always fixed to 0 smooth passes)
- Improved vertex visual system to not affect fps using GPU shader based visualization.
- Simplified keybinds for selecting vertices in mouse selection mode. (Shift key to snap, Ctrl key to select)
-- Quick Preview as person plugin: (can still be used as clothing plugin)