• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Skin Paint

Plugins + Scripts Skin Paint

Download [<1 MB]

Features​

  • Add Painter max alpha brush setting (e.g. for transparent effects like oil, see video below)
  • Add Paintable param to blend between paint and original textures (thanks for the suggestion, Geraldo!)
  • Improve heap memory usage
  • Use arrow instead of spheres for visualizing offsets
  • Rename params for better readability and search in triggers
  • Add API activation mode to painter
  • Add texture atlas and cropping support for API mode
  • Upgrade Core and GpuRaycast plugin versions

Fixes​

  • Fix painter gizmos were blocking painting
  • Fix painter used stale raycast data

Breaking Changes​

  • Paintable and Painter param names have changed. Older save files can still be loaded and will be updated to the new param names when saved. References to params in triggers must be updated manually.


Use the new Max Alpha sliders to create transparent effects like oil (Note: video was from a previous workaround, but now it's built in!)

Fixes​

  • Fix error in VR mode when not using SteamVR

Features​

  • Add alpha clip threshold to paint skin behind transparent clothing

Fixes​

  • Fix non-person atoms were not occluding painting
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