Dependency for my XRAY scene:
Notes:
Companion plugins
BlendShapes controller: IKCUA:
- The following has animation properties through BlendShapes:
- Ribcage, skull_Human.
- Spine has bones that can be rigged with IKCUA.
- Morph included that works together with the ribcage breathing animation. Your results may vary depending on model. Find it as: "breathing, skeleton bundle".
Notes:
- No hands or feet included. Not yet anway. Fingers and toes make them complicated in my use case.
- Consider VL_13's clothing-based skeleton that does have finger and toe bones. Used alongside each other it balances the negatives of each approach out.
- The rigging could do with some refinement. I do not know what I'm doing, just that it worked on an acceptable level.
Companion plugins
BlendShapes controller: IKCUA: