Sorting out some ideas for this space... This area is based on some AI generated imagery for my other project. That world is going to be big. This area is set up as more of a larger room for use in VaM.
Thanks to Farger for the special effects and SPQR for the texture animator
I don't think the texture animator is included in here so If you really want the lights on the dot makers alpha map to move around.... you'll have to get it from him.. It's in his free section still
I made the walls and floor in blender, made the rest with Unity.
I had Chat CPT make an Alpha map from a light map made by JSplacement's Dot maker..
Turned out pretty good! next time I'll vary the color of the dots
This area is a trail run of the sort of area the antagonists in my book would call home...
Lava Texture on wall was AI generated by KreaAI
Circuit walls were made with JSplacement
That glass is large and the reflections are set to 1.
All the assets and lights are parented to the main asset, "chamber"
Using Bloom looks nice in here
Enjoy!
"Altar light version" (https://skfb.ly/pqLDz) by IrisProcess is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Door" (https://skfb.ly/oRY9D) by Mehdi Shahsavan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Thanks to Farger for the special effects and SPQR for the texture animator
I don't think the texture animator is included in here so If you really want the lights on the dot makers alpha map to move around.... you'll have to get it from him.. It's in his free section still
I made the walls and floor in blender, made the rest with Unity.
I had Chat CPT make an Alpha map from a light map made by JSplacement's Dot maker..
Turned out pretty good! next time I'll vary the color of the dots
This area is a trail run of the sort of area the antagonists in my book would call home...
Lava Texture on wall was AI generated by KreaAI
Circuit walls were made with JSplacement
That glass is large and the reflections are set to 1.
All the assets and lights are parented to the main asset, "chamber"
Using Bloom looks nice in here
Enjoy!
"Altar light version" (https://skfb.ly/pqLDz) by IrisProcess is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Door" (https://skfb.ly/oRY9D) by Mehdi Shahsavan is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).