Saskia – Look (Lightweight Version)
This is a lightweight version of my Saskia look, created as a companion to the full Saskia Showcase scene.
It keeps Saskia’s core identity intact while stripping away the heavier scene elements so she can be used easily in your own scenes.
Yes, I did keep @mopedlampe’s amazing Morwyn clothing (and its dependencies). As Saskia’s identity came together, I simply couldn’t imagine presenting her in anything else.
This look was inspired by my character from a recent Baldur’s Gate 3 playthrough:
A Dark Urge (resist, but curious) Wood Elf
Rogue / Ranger — Assassin / Gloom Stalker
Sneak sneak, stab stab, pew pew


The morphs were tuned to perform best with 2 smoothing passes.
I strongly recommend not increasing smoothing beyond this.
Two passes smooth out most physics deformation while preserving facial identity.
Higher smoothing values will begin to overly soften the facial geometry.
Two skin variations:
Two face texture variations:
Additional details:
If it matters at all, my personal canon version of Saskia is:
Green Skin + Facial Scar + Tattoo
But I wanted to provide some customization options out of the box.
All variations are accessible through the UI controls inside the scene, allowing you to quickly swap combinations and then save your preferred Appearance Preset.
This look includes multiple full, 4K texture sets for Saskia’s skin variations:
• Green skin and Blush skin
• Optional facial scar variant
The facial scar/no scar variants also include matching normal, specular, and gloss maps which increases the file size but allows the variants to look correct without relying on external dependencies.
This release also includes a preset for the Better Bends plugin.
Saskia’s body proportions are slightly stylized, so she definitely benefits from the plugin. The included preset dials the behavior in specifically for her proportions, producing more natural results when limbs bend sharply.
The preset is optional, but recommended if you are already using the plugin.
If you enjoy this look, check out the companion scene:
Saskia Showcase
I hope you enjoy this contribution to the Hub in honor of Elf Month.
And if you treat Saskia well, perhaps she may grant you entrance to her wild and magical forest.
Face textures are entirely custom made.
Body textures are modified from several resources:
Base body Diffuse and Normal maps
• From @RenVR – Mira
Specular maps
• Modified from @everlaster’s RenVR Skin RePackage, specifically the Mara textures
Gloss maps
• Default female textures from the Custom Female set
Genital texture edits incorporate details from:
• @MonsterShinkai – Female Genital Textures (Diffuse + Normal)
• @Skynet – Addon Textures (Diffuse details)
Eyes:
• @Riddler – Eyes Resource (Iris and Sclera)
This is a lightweight version of my Saskia look, created as a companion to the full Saskia Showcase scene.
It keeps Saskia’s core identity intact while stripping away the heavier scene elements so she can be used easily in your own scenes.
Yes, I did keep @mopedlampe’s amazing Morwyn clothing (and its dependencies). As Saskia’s identity came together, I simply couldn’t imagine presenting her in anything else.
Inspiration
This look was inspired by my character from a recent Baldur’s Gate 3 playthrough:
A Dark Urge (resist, but curious) Wood Elf
Rogue / Ranger — Assassin / Gloom Stalker
Sneak sneak, stab stab, pew pew
Morph Notes
The morphs were tuned to perform best with 2 smoothing passes.
I strongly recommend not increasing smoothing beyond this.
Two passes smooth out most physics deformation while preserving facial identity.
Higher smoothing values will begin to overly soften the facial geometry.
Included Customization Options
Two skin variations:
- Green
- Blush
Two face texture variations:
- With facial scar
- Without facial scar
Additional details:
- Dagger neck tattoo (torso decal layer)
- Slightly different eye makeup between the Green and Blush skins
(these are baked into the textures)
If it matters at all, my personal canon version of Saskia is:
Green Skin + Facial Scar + Tattoo
But I wanted to provide some customization options out of the box.
All variations are accessible through the UI controls inside the scene, allowing you to quickly swap combinations and then save your preferred Appearance Preset.
File Size Note
This look includes multiple full, 4K texture sets for Saskia’s skin variations:
• Green skin and Blush skin
• Optional facial scar variant
The facial scar/no scar variants also include matching normal, specular, and gloss maps which increases the file size but allows the variants to look correct without relying on external dependencies.
Optional Plugin Preset
This release also includes a preset for the Better Bends plugin.
Saskia’s body proportions are slightly stylized, so she definitely benefits from the plugin. The included preset dials the behavior in specifically for her proportions, producing more natural results when limbs bend sharply.
The preset is optional, but recommended if you are already using the plugin.
Related Scene
If you enjoy this look, check out the companion scene:
Saskia Showcase
Elf Month
I hope you enjoy this contribution to the Hub in honor of Elf Month.
And if you treat Saskia well, perhaps she may grant you entrance to her wild and magical forest.
Texture Sources & Attribution
Face textures are entirely custom made.
Body textures are modified from several resources:
Base body Diffuse and Normal maps
• From @RenVR – Mira
Specular maps
• Modified from @everlaster’s RenVR Skin RePackage, specifically the Mara textures
Gloss maps
• Default female textures from the Custom Female set
Genital texture edits incorporate details from:
• @MonsterShinkai – Female Genital Textures (Diffuse + Normal)
• @Skynet – Addon Textures (Diffuse details)
Eyes:
• @Riddler – Eyes Resource (Iris and Sclera)