• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
A small last update to 2.xx before a 3.00 release with shaders and many changes.
Reupload to fix it not loading in sub-scenes. (Thanks Shadow Venom)

Changes:
  • Added a new toggle that allows SallySoundFX to listen only to it's AudioSource instead of everything in the scene
  • Instead of allowing SallySoundFX only on certain atom types it does now check if the containing atom has an AudioSource
  • Minor performance optimizations
Any scene created with previous 2.x version is compatible to this update. That's var versions 3,4,5 or 6. The 3.00 release will break compatibility.
This update makes SallySoundFX dependency free.
It's compatible to previous versions.
  • Added AVMoreTriggers-Slave Plugin that provides 8 additional Triggers, loaded via AVMoreTriggers.cslist
It is the version previously tested here. More details here (older outdated, do not use).
Demo Scene in separate Upload to keep dependency small.
Initial Version 2 VaM Hub Upload so users can build scenes from it and have the required dependency on VaM Hub.
Fixed some bugs. Don't worry, I will add new ones :sneaky:.

Changes Version 2.01 from 2.00
  • Replaced non square textures with ones that contain an Alpha Channel for transparency testing. Note that these Alpha Channel are more like a transparency masks, either 1 or 0. Custom Textures with values in between can behave different. Also ran all textures through a PNG-crusher to brute-force them to the smallest possible size.
  • AVTiles: added geometry logic to scale tiles, slider to set alpha-part of vertex-color, experimental Shader choices (textures still overlap instead of being blended like I want them to)
  • AVTiles: "Load Texture" does no longer destroy a previously used texture causing it to disappear for another AVTiles-Plugin instance
  • AVTiles: fixed incorrect Texture rotation
  • SSFX Master Plugin slightly increased "Smoothing"-default from 0.65 to 0.70
  • added (incomplete and experimental) AVGrid
  • bugfix: The SSFX Master Plugin did not reset the values of the 4 highest frequency bands each frame. I found this bug while adding the the option to scale tiles for AVTiles. Some tiles where bigger than they could in theory be when being scaled from the bands-values.
  • moved all ColorPickers to left UI side to avoid a potential small visual VaM bug with the initial ColorSelector-Rectangle position (it still behaves weird sometimes, but this is just a tiny visual bug that does not break anything)
I do not have a list of changes from version 1 to 2. Consider this like a new Plugin that is almost completely new. To much has changes.
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