Description:Inspired by the work of user 04_PG, I have developed these three plugins to bring a traditional "gaming" control scheme to Virt-A-Mate. With these tools, you can now control your characters using a standard keyboard and mouse setup just like in an FPS or Action game!
The basic core functions are all implemented. Regarding the "limp" physics often found in characters, I recommend using other creators' joint-stiffening plugins (such as MacGruber's Essentials or similar) to give the characters more "rigidity" for combat. I am really looking forward to seeing the creative scenes the community will build with these! (^_^)
Hahaha, that's a bit meme-y
The basic core functions are all implemented. Regarding the "limp" physics often found in characters, I recommend using other creators' joint-stiffening plugins (such as MacGruber's Essentials or similar) to give the characters more "rigidity" for combat. I am really looking forward to seeing the creative scenes the community will build with these! (^_^)
Feature Overview:
Each plugin comes with comprehensive adjustment sliders to fine-tune the experience:- WASD_Walker_NoToeCol_Action
- Toggle: Press F5 to enable/disable.
- Controls: WASD for movement, Mouse to rotate the camera/look around, and Shift to run.
- Special Feature: It automatically manages toe collisions to prevent tripping and supports custom "Exit Actions" when the mode is turned off.
- CombatMode_Stable
- Toggle: Press F6 to enter combat stance.
- Controls: Left-Click to trigger a right-hand weapon swing.
- Customization: Fully adjustable sliders for swing speed, range, and joint physics (Spring/Damper) to ensure your strikes have the right impact.
- AutoWalkerToTarget
- Usage: Designed for NPCs.
- Function: Allows any character to automatically follow or move toward a specific Person or Atom.
- Scenario Ideas: Perfect for creating "Zombies are chasing you!" or enemy pursuit sequences. (⊙V⊙) It really adds a lot of excitement to storytelling!
Hahaha, that's a bit meme-y