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In the end, it turns out I that I couldn't actually fix having three embodies, two for passenger and one for possession, in the same person atom. It just works! simply doesn't fucking work, I tried everything. The solution was to tie an Empty atom to V's head, use that for both passenger modes, then leave just the possession embody in V's. The only downside is that now V doesn't follow Rogue's eyes when in automatic passenger (because the Empty atom doesn't have EyeTargetControl, duh), but other than that it functions similarly. I also had to add some triggers for the head's transparency and etc, since that was previously triggered by the older plugins.

Now I'll focus on other scenes since the groundwork is complete (triggers, UI, the whole thing), I'll come back to this one later for improvements. It's far from perfect yet, but I gotta focus on other stuff for now.

Enjoy!

Embody fiiiiiixed.png
List of main changes:

- Adjusted instances in which Rogue's voicelines are played (sometimes she just kept repeating stuff over and over). Now it's a bit more sparsed, varied, and plays on more appropriate timings.
- Tweaked the manual thrusting such that you can choose to thrust slower (previous standard) or faster by holding Shift together with the Q thrust hotkey.
- Small tweaks to all types of facial expressions and excitement rates on VAMMoan for a more natural, less robotic expression.
- "Fixed" (read "band-aided") collision between the penis and pussy, now V shouldn't go into her ass so often. In the future I can think about adding the option between vaginal and anal on the fly, like I did in Intimate Frontseat Dock.
- You can now choose to cum between either on her chest (previous standard) or on her pussy for a creampie.
- Several adjustments to the existing animations. Now she shifts positions more naturally, and also added some idle movement in between for realism.
- Small tweaks to lighting such that Rogue is not so green, among other edits in range/intensity/position/etc.
- Automatized some of the triggers to avoid repetitions of instances.
- Head movement to V, allows for a more immersive experience for auto passenger by making V glance at Rogue's pussy from time to time (it's disabled for manual passenger and possession to avoid motion sickness for VR players).
- More stuff that I don't remember.

Regarding the possession Embody bug, I'm still trying to fix this fucking thing, it's the remaining aspect I want to adjust to the scene besides adding more animations, which is the easier part.
It just completly bugs out if you have more than one Embody plugin per Atom and I need those for the different POV modes, because each is configured individually and loading presets doesn't work (already tried that). A very stubborn plugin, even if you have only one of them active and enabled, it sometimes still uses the activation triggers of the other deactivated and disabled ones. I'll continue to try to work on a fix.
Small patch to correct a mistake I made in the previous version that caused the possession Embody to not activate properly (sorry, forgot to edit some triggers). There's still a small bug that if you activate possession and then leave, next time you activate Embody, but in passenger mode, your camera will be tilted and passenger will not activate the first time around (but will work on subsequent attempts like normal).
I've spent an hour trying to solve it, but couldn't find the problem, because all other Embody modes function correctly and have similar triggers... For now, you'll have to go to the "Navigation" tab and press "Reset Player Position" to fix this issue if you encounter it. Should be a problem ONLY if you switch between possession and passenger modes. Maybe here's the issue, I'll take a look later, perhaps I have to add extra triggers to correct between changing from passenger to possession and vice versa.
Ladies and gentlemen, I improved this scene quite a bit, basically touched on every aspect of it. I wanted to focus on this scene now because its mechanics are a base for future scenes and also to my older scenes (which frankly need some rework) by transferring everything as subscenes. Some of the main stuff:

- Added UI SFX to every button and action in the scene.
- Enhanced Rogue's orgasm fluidity and added V's cum option.
- Added Possession Embody support for VR players, and improved the Auto Passenger version (V follows Rogue's eyes) to avoid motion sickness.
- Recreated the whole UI to accomodate for needs of both desktop and VR players. Also added performance presets and lighting controls.
- To complement on the last update, not only the facial expression is controlled by triggers in VAMMoan but speed and intensity of animations. Things get progressively more exciting.
- Now moan facial expressions (the ones in which Rogue opens her mouth when a sound in HeadAudio is played, not the idle ones) are no longer controlled by VAMMoan but by HeadAudio triggers, which means that I can tie morph intensities to sounds. Rogue's facial expressions are now much better and dynamic!
- Added Rogue's voice lines on certain specific occasions (just testing for now), which are also somewhat lipsynced.
- Reworked some of the jankier position transitions, still a lot to improve on this department. Next update is to focus solely to polish pose transitions and also to add new poses.
- Many other things
- Fixed dependencies
- Facial expressions are now controlled via triggers in VAMMoan, meaning Rogue's face more dynamically reacts to her intensity state up until the orgasm
- Added triggerable orgasm facial expressions to Rogue
- Fixed Vincent's appearance not loading properly into the scene
- Fixed manual thrusting to avoid weird movements, almost fully implemented
- Other miscellaneous fixes and adjustments to the scene
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