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Small patch to correct a mistake I made in the previous version that caused the possession Embody to not activate properly (sorry, forgot to edit some triggers). There's still a small bug that if you activate possession and then leave, next time you activate Embody, but in passenger mode, your camera will be tilted and passenger will not activate the first time around (but will work on subsequent attempts like normal).
I've spent an hour trying to solve it, but couldn't find the problem, because all other Embody modes function correctly and have similar triggers... For now, you'll have to go to the "Navigation" tab and press "Reset Player Position" to fix this issue if you encounter it. Should be a problem ONLY if you switch between possession and passenger modes. Maybe here's the issue, I'll take a look later, perhaps I have to add extra triggers to correct between changing from passenger to possession and vice versa.
Ladies and gentlemen, I improved this scene quite a bit, basically touched on every aspect of it. I wanted to focus on this scene now because its mechanics are a base for future scenes and also to my older scenes (which frankly need some rework) by transferring everything as subscenes. Some of the main stuff:

- Added UI SFX to every button and action in the scene.
- Enhanced Rogue's orgasm fluidity and added V's cum option.
- Added Possession Embody support for VR players, and improved the Auto Passenger version (V follows Rogue's eyes) to avoid motion sickness.
- Recreated the whole UI to accomodate for needs of both desktop and VR players. Also added performance presets and lighting controls.
- To complement on the last update, not only the facial expression is controlled by triggers in VAMMoan but speed and intensity of animations. Things get progressively more exciting.
- Now moan facial expressions (the ones in which Rogue opens her mouth when a sound in HeadAudio is played, not the idle ones) are no longer controlled by VAMMoan but by HeadAudio triggers, which means that I can tie morph intensities to sounds. Rogue's facial expressions are now much better and dynamic!
- Added Rogue's voice lines on certain specific occasions (just testing for now), which are also somewhat lipsynced.
- Reworked some of the jankier position transitions, still a lot to improve on this department. Next update is to focus solely to polish pose transitions and also to add new poses.
- Many other things
- Fixed dependencies
- Facial expressions are now controlled via triggers in VAMMoan, meaning Rogue's face more dynamically reacts to her intensity state up until the orgasm
- Added triggerable orgasm facial expressions to Rogue
- Fixed Vincent's appearance not loading properly into the scene
- Fixed manual thrusting to avoid weird movements, almost fully implemented
- Other miscellaneous fixes and adjustments to the scene
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