Remove Atoms from Selection

Paid Plugins Remove Atoms from Selection

can your plugins reside in the session plugins so they are always "live" or do they need to be loaded separately in every scene as needed?
V
vamplugins
All of my plugins (except for "Default Edit mode) work and are active even without the settings scripts (*.cs), because the plugins get loaded automatically by BepInEx when VaM starts.

The settings scripts are only provided to to let the user configure the settings of the plugins, but are not required.

I have all of the settings scripts as session plugins, so that they get loaded automaticaly and are always on.
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ALL of your plugins are nothing short of exemplary. This plugin is an excellent time-saver. I would like to report that when I tried to remove a large subscene, it caused the game to hang... it might be a good idea to clear out subscenes before removing them.
V
vamplugins
Thanks for your kind words =)

I also noticed that VaM hangs shortly when you remove a person. I guess, VaM has to do a lot of organizational stuff under-the-hood when atoms are removed, as my plugin only calls the Remove-Atom method on that object.

I'm putting your info in the plugin description to make everyone aware of this as well *thumbs up*
Upvote 0
Thank you for this wonderful plugin. Now, We no longer need to make a thousand clicks to remove unnecessary atoms from the scene.
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