Relax ?- Life and Death - And everything between - New gaze, eyelid and morph engine!

Paid Plugins Relax ?- Life and Death - And everything between - New gaze, eyelid and morph engine!

Haven't been updating this resource for a while. This is the changelog from Relax 5.x -> 6.2

New plugins that are included in the bundle are:
EyelidManager and GazeManager.


Relax 6.2
  • Expression Perlin Noise added
  • Eye angle restrictions added
  • Added: L/R Cheek Eye Flex perlin morph
Relax 6.1.2
  • Added support for default settings
  • Random Expression performance and stability improvements
  • Eye animation bugfix
Relax 6.1
  • Added integrated morph support for VL_13 Phonemes: Tongue, Throat and Phonemes. They can be configured in Relax/Random/Multi/Phonemes
Relax / EyelidManager 1.3
  • Tweaked and improved eyelid settings
  • New shut eyes probability configuration for sexy looks
shut-eyes-3.gif

Relax / GazeManager 1.1
  • Fixed GazePerform Error that might happens if looking at the POI you unselect
  • Tweaked the FOV parameters
  • Linked target FOV fix
Relax / EyelidManager 1.2
  • Fixed gaze-related bugs when closing eyes and switching between different eyelid engines.
  • Fixed physical individual eye-closer
Relax v6.0 (Beta)
  • Relax contains now of three plugins, Relax, GazeManager and EyelidManager
  • Support for any morphs. Put config files into Saves/PluginData/miscreated/MorphTemplates/
  • Moved all Relax templates to Saves/PluginData/miscreated/relax
  • Gaze & Eyelid manager attached automatically when loading Relax
  • Ancient bug while holding down control and pressing left mouse button fixed!
Gaze Manager v1.0
  • Improved the engine and fixed gaze-related bugs
  • Added new Point of interests.
  • One new linked target for face rigs
  • Special: Always look at the eye-target
  • Look at camera rig fix
Eyelid Manager v1.0
  • Updated user interface
  • Internal VAM eyelid-engine
  • Improved eyelid-engine (Based on the same as previous Relax-plugin)
  • A new eyelid-engine based on morphs from VL_13 (Default)
Relax 6.x:



















R.E.M. movements:
Release notes in 5.4.1:
  • Tongue gravity settings, mass, strength and damper
  • Three Quick tongue templates + Default
  • Optional actions: Stop / Start ReAnimator, Balance fall/ standing, SubMotion on/ off
  • Gaze engine watchdog added(prevents conflicting with Vam internal engine)
  • Eye animation: Repeating eye movements and more random parameters
  • Added an option to not save/load muscle pose
  • New Relax templates
  • Clean up and bug fixes
The following images only show the tongue update. I'll see if I can fetch some more gif's.

tongue-play-loop-15.gif

Interesting tongue physics added to the tongue
tongue-just-for-fun.gif

Improved tongue collision

ahegao-test.gif

Ahegao eye animation + ordinary gaze combination

tongue-physics-alpha-test.gif

Early play-test




Relax overview on my new website: https://www.miscreatedreality.com/relax

Attachments

  • tongue-play-loop-15.gif
    tongue-play-loop-15.gif
    14 MB · Views: 0
New in Relax 5.2
  • Eye animation reworked
  • Added some eye animations templates
  • Added tooltips for most settings
  • Actions starts with Load + template name
  • Create ground plane collider feature
  • Increased stiffness resolution

relax-eye-animation-templates.gif

Eye animations templates


relax-tooltip.gif

Tooltips for most UI elements makes it easier to understand the purpose.
Expressions-yt.png

  • Updated Gaze Engine. Based on field of view and physical colliders.
  • Field of view in ° instead of percentage, eye speed in °/s.
  • Minimum distance added (prevents some extreme eye-crossing)
  • Optimizations and bug fixes
  • Lots of fixes and overall improvements to the eyelid engine.
  • New Expression Engine with Single and Multi Expression categories. (You can see this demonstrated in the youtube-video)
  • Some new templates added, like Strong-Expressions, Medium-Expressions etc.


Morph Randomizers:

relax-morph-randomizer-RH-600.gif

"Multi Expressions" - Drag the sliders to the right for higher probability. 1.00 = 100%

relax-morph-randomizer-eye-brows.gif

There are multiple morphs controlled by the sliders in this image.

Probability 0.3 = 30% Chance for animation.
Ease In/Out of the animation curves by default.
Forgot to update the hub page. This was updated a while ago with the new gaze engine.

It has been used in all my latest videos.

This might be the first - Quick menu overview

Combined with muscle animations and submotion
There are many updates but to name a few:
  • Physical muscle pose handling, could be created by Muscle Manager
  • Enabled and disabled of plugins is working much better and are easier than ever
  • Eye size Calibration
  • Eye Movement/animation feature added
  • Eye restore time fix
  • Save as & Save updated
relax-post-3.0T.jpg


All states can be triggered by any VAM event. Here I tested to apply "Relax-state" to a syringe. Here it starts when it collides with the girl, but as you understand, you can use it for different purposes.
syringe-relax.gif



The new Eye animation feature. You can create your own morphing effects. This is just some examples:
morphing1.gif


The new menu system (Desktop version below, but it's exactly the same in VR, attached to your wrist, or attached to an atom.
relax-settings2.gif




Create your own animations from physical muscle poses:

relax-2-pain.gif


The same animated physical state as above, also works when hanging in chains:

relax-2-pain3.gif



Here is a tutorial of how to create a new template (Without muscle pose)

1. Start with the standard "relax template"
2. Update tongue position (no gravity)
3. Update Eye animation (look up to the right)
4. Test
5. Happy? Save as a new template
6. Done. Now you can quickload it, or trigger it by an event for example.

relax-template-4.gif


You can also adjust the muscles before saving the template if you want.
There are many updates but to name a few:
  • Physical muscle pose handling, could be created by Muscle Manager
  • Enabled and disabled of plugins is working much better and are easier than ever
  • Eye size Calibration
  • Eye Movement/animation feature added
  • Eye restore time fix
  • Save as & Save updated

Attachments

  • syringe-relax.gif
    syringe-relax.gif
    8.7 MB · Views: 0
VR UI Updates (One handed UI for example)
Hand pose relax
Bugfixes due to switching states
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