This scene is GOOOOOOOOD!
The brilliance of it is the beautifully cinematic construction of relatively "simple" elements. Surely not simple in the creation but nothing screams "how did (s)he do that!" - it's all natural and flows clean.
I'm a fan of shadow heavy lighting in CGI to help "sculpt" the models with more depth - and this scene does just that.
The use of the moving camera to bring you back to the scene controls at the appropriate time is a pro move. Friendly and elegant.
The only negatives are dependency related. They are fixable and completely forgivable for a first scene.
Note for VR users:
The scene is built with a moving camera but I watched it in VR. The first intro scene is a little jumpy but the motion in the other scenes is tolerable if you have good VR legs. The scenes aren't too long each.
To watch in VR you will want to disable PostMagic from the moving camera otherwise the Depth of Field will blur everything. For example in scene 1 that camera is "Red3Some Scene 1/Camera"
Disable the Embody plugin if you hop off the camera ride and move yourself.
Yes, I tried to make it as much VR friendly as possible, trying to move the camera slow except for the intro scene.
Going to fix the blur thing for VR users and update later, so that no one has to adjust anything.
Also want to clear the unused dependencies when I figure how to do it.