xxxa created this scene for me long time ago and I got the idea of using motion captured muscle animations for scenes like this?
As it's muscle animations, you will be able to move the girl into new positions by just moving her as you will do in real life, like pushing her body?
More videos here:
https://www.miscreatedreality.com/videos-nsfw
I have invested both time and money to be able to create more scenes like this (I'm sure I will improve it over time) but I think it will give you unique experiences in virtual reality because you will be able to interact and move the characters while they still perform their animations. Try detach her hip-control or move his head for example.
You will also be able to adjust the muscle-strength of the individual characters. You can adjust the animation speed - Maybe you want to play and possess the guy? It's up to you.
For the girl it's about 8 minute long full body (including fingers and toes!) motion capture animation!
In case you don't want to experience this in virtual reality, you can hit M button to use pose camera and switch between positions with your numpad 0-9.
As it's muscle animations, you will be able to move the girl into new positions by just moving her as you will do in real life, like pushing her body?
More videos here:
https://www.miscreatedreality.com/videos-nsfw
I have invested both time and money to be able to create more scenes like this (I'm sure I will improve it over time) but I think it will give you unique experiences in virtual reality because you will be able to interact and move the characters while they still perform their animations. Try detach her hip-control or move his head for example.
You will also be able to adjust the muscle-strength of the individual characters. You can adjust the animation speed - Maybe you want to play and possess the guy? It's up to you.
For the girl it's about 8 minute long full body (including fingers and toes!) motion capture animation!
In case you don't want to experience this in virtual reality, you can hit M button to use pose camera and switch between positions with your numpad 0-9.
For interface concerns, the scene relies heavily on the PoseCamera to switch between different camera angles for desktop users. Detailed information about PoseCamera keybindings and usage can be found on my website at https://www.miscreatedreality.com/pose-camera. This is an integral part of the experience, designed for users who are already accustomed to VAM environments.
Regarding motion control, the ReAnimator plugins are used to manage animations. This allows separate control of character animations, offering a more nuanced and detailed manipulation of the scene. Documentation and guides for ReAnimator are available both on my website at https://www.miscreatedreality.com/reanimator and here on the VAM hub at https://hub.virtamate.com/resources/reanimator-%F0%9F%92%83.3272/.
I'm curious to understand more about your point regarding exiting the scene. Generally, users can create or load a new scene, or exit the application. If there are specific issues or preferences you have about this process, I would be glad to hear them.
I recognize that this scene, being an fairly advanced example, might not be the best fit for users who are looking for straightforward animation play. It's tailored more towards users who desire deeper control and immersion. Your points highlight important areas for improvement, especially in making my creations more accessible and user-friendly. I will certainly take your feedback into consideration for my next scene. ?