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Realistic Foreskin & Erection Simulation (Plugins)

Plugins Realistic Foreskin & Erection Simulation (Plugins)

- It is now possible to delay the erection in favor of a bit of growth first. There is a new slider to adjust this ('Erection Delay')
- Higher intensities of moaning (through VAMM) can now be shifted towards higher erection levels. There is a new slider to adjust this ('Moans Arousal Factor'). Thanks @MrPerv for the idea!
- The male voice 'Seth' will only be set upon fist loading, and can then be changed. No one prevents you from choosing female voices any more. Thanks @Anon1997 and @MrLuminus for the hints!
- Lots of bugfixing in case some plugins or even morphs are missing. Everything should now run and just advise on what's missing and where it can be downloaded.

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Credit: Look 'Jessy Thanchara' by boyavam (https://hub.virtamate.com/resources/jessy-thanchara.45088/)

Next up: Trying to automate futa fluid offset, which now has to be adjusted manually.
- The Plugin now detects fluids 101, decal maker and VAMMoan when its (re-) loaded and automatically transfers all necessary parameters to get nice default spray sequences, penis decals and male moans / jaw animation.
- Auto sync in 'Manual Scripting Mode' to VAMMoan (if present) to give moans based on arousal. No need to separately trigger moans any more, just trigger 'Erection level' in the erection plugin, the moans will be there.
- Parameters for VAMMoan will now be automatically transferred based on mode choice (manual or interactive). The male voice 'Seth' and auto-jaw are always set upon (re-)loading of the plugin.
- Finetuning of default morph values for JaR penis. More floppyness at flaccid state.
- Null Reference errors fixed when the plugin was loaded alone (not from presets) or when depending plugins have been deactivated while running.


- New morph included for penis height which can be adjusted in flaccid and erect state (thanks to @WeebUVR for the FC morph).
- Standard startup state in manual/scripting mode is now erect. This makes it easier to add the plugins to existing scenes and prevents "slipping out" (thanks to @Okachu for the hint).
- Orgasm trigger actions (fluid spray sequences) are now automatically filled in upon (re-) loading the plugin, even without using presets. This gives more flexibility to (re-) loading the plugin without destroying the fluid sequences.
- New automatic calculation of ideal fluid forward offset for fluids101 based on penis size. The values will be written to fluids 101 just before orgasm and depend on penis geometry. I will maybe add the up/down offset later if necessary.
- Important Fluids 101 properties (fluid color, stream thickness, lit, opacity, stream amount) are automatically written to the fluids 101 plugin upon (re-) loading of the RealisticErection plugin. No need to adjust unless explicitly wanted.
- RealisticErection mode selection (interactive/scripting) now automatically switches the mode (manual/interactive) in VAMM and sets the male voice (Seth).
- No need to rename the atom to 'Person' before loading presets any more. Just name it as you like!

Try it out, add it to scenes! It works great in many situations like handjobs, footjobs etc. If other plugins are present in an existing scene (like divining rod, VAMMoan or Timeline), use "merge load" to avoid removing these.

Bug reports are always welcome. Have fun!
- Erection now starts with growth and erection follows

- Enhanced foreskin tension simulation (foreskin closing/retraction speed proportional to distance to relaxed state, which depends on erection)
- Separating procedures for foreskin movement after manual manipulation and after erection level change (but linking it over time)
- New preset without VAMMoan (ealisticForeskin/RealisticErection plus fluids101 & decals)
- Better tuning of shaft skin movement by delaying new shaft skin morph (less side clipping).
- Orgasm Spray triggers now all work and can be individually configured. Time sequence of triggers is coded with phase 1: 0.2 sec to 1.3 sec, phase 2: 1.3 sec to 3.2 sec, phase 3: 3.2 sec to 4.3 sec and phase 4: 4.3 sec to 4.6 sec. See included plugin presets for examples.
- Untouched foreskin retraction position depending on erection can now be better configured (use "foreskin relax base value" slider).
- Minor code cleaning

- Changing Vamtastic's shaft skin morph from Skin3 to Skin3Up and improving the maths behind moving it (thanks @MDKSBG for the hint). Config the shaft skin amount as before, but with more freedom without getting the ugly buckling.
- Further morphs have been added to make the foreskin movement fit more shapes (foreskin incline, long point, scale point, up point and length)
- Shaft skin now accumulates at the base if foreskin is retracted (shaft base thick morph)

- Left testicle is now slightly asymmetric (lower) in flaccid state, but rises during erection, increased pumping effect of testicles at orgasm

- Better glans clipping prevention (fan shape is reduced just before foreskin covers it)

- Bugfixing for another merge load null reference error at the foreskin plugin (these are a real pain...)
- Improved detection and notification in case of necessary, but missing morphs for the foreskin plugin (Vamtastic's Penis Skin Morphs and Jackaroo's Hoodie Morphs)
- Order of plugins in presets changed to avoid issues with loading sequence and lost triggers
- Code optimisations for fps improvements (close plugin UI and disable debug mode)
- Added a third preset: VAMMoan interactive mode preselected

Thanks for the feedback and bugreportings!
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