A lot has changed since my last review, especially since the substantial performance-upgrade introduced in Update 23.
Short version: WOW!
Longer version:
- Scene performs A LOT better. It's still a monster - other creators would turn this into a year's worth of scenes - but switching the lights on no longer cuts my fps by a factor of four.
- Animations are still easily in amongst the very best in the community. And SO MANY OF THEM!
- Newer, better configuration menu.
- New foreplay and non-sex animations add to the overall experience.
- POV menu update makes this significantly more useful, and much easier to use "in the heat of the moment", especially due to better menu positioning!
TL;DR - It's still the "Maybach of Timeline animation scenes", now with much better fuel efficiency and a nifty interior design upgrade!
If you haven’t already explored it in the scene, I’d be happy to walk you through what’s currently possible in terms of customizing the lights.
And I’d also like to share a few things about the future plans for RealFeel:
What you can currently do with lighting in the scene:
-You can adjust lighting graphics, shadows, and quality settings via the OFF / LOW / MED / HIGH button.
-There are up to 10 zones in the apartment, each with its own lighting — available in both solid color and gradient mode.
-Every lighting circuit can be recolored, or set to use auto-gradient mode.
-The pink and blue color theme is part of the RealFeel branding — inspired by real-world LED strips.
-You can adjust the intensity of all lights.
-All lights can be turned on or off using the wall switches.
-You can also enable or disable auto-switching of lights when transitioning between rooms using mocap selections.
- There is portable Light and candles that will every time brink a light to most interesting parts of mocap.
What’s planned for the future:
-RealFeel will soon undergo a complete rebuild from scratch a brand-new scene made better in every way.
-This upgrade is expected to bring dozens, maybe even hundreds of FPS in performance improvements.
-At that point, I’ll decide whether to keep real-time lighting, or bake the lighting into textures in Unity.
I really appreciate your feedback. It's what helps push the scene forward. If you have any more ideas, feel free to share.