• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
RayCast

Plugins + Scripts RayCast

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Present plugin is essentially just fixed and appended version of vision sensor by ParticlePinnacle

Fixes:
  • scrollable popup added on the target selector
  • trigger actions serialization/saving fixed (stays applied after scene reload)
  • other tiny fixes I might've forgert about
Appends:
  • RayIgonoreInvisible utility plugin added to ignor invisible targets that contains "CollisionTrigger" string in it's UID (by default a ray from raycast can be stopped by any collider in the scene)
  • EnableDebugGrid flag added to visualize ReyCast grid projection (EnableDebug only shows the first successful ray hit)


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