Present plugin is essentially just fixed and appended version of vision sensor by ParticlePinnacle
Fixes:
Fixes:
- scrollable popup added on the target selector
- trigger actions serialization/saving fixed (stays applied after scene reload)
- other tiny fixes I might've forgert about
- RayIgonoreInvisible utility plugin added to ignor invisible targets that contains "CollisionTrigger" string in it's UID (by default a ray from raycast can be stopped by any collider in the scene)
- EnableDebugGrid flag added to visualize ReyCast grid projection (EnableDebug only shows the first successful ray hit)