• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

raycast

  1. RayCast

    Plugins + Scripts RayCast 2
    Hub-Hosted VAR CC BY

    Present plugin is essentially just fixed and appended version of vision sensor by ParticlePinnacle Fixes: scrollable popup added on the target selector trigger actions serialization/saving fixed (stays applied after scene reload) other tiny fixes I might've forgert about Appends...
  2. GPU Raycast

    Plugins + Scripts GPU Raycast v1:2.0.0 [4]
    Hub-Hosted VAR CC BY-NC-ND

    About GPU Raycast for person atoms gives you advanced hit info like texture coordinates, person texture regions, and normals. It exposes an API to get the information either as a HitInfo struct like Unity's physics raycast, or raycast an area to a texture (e.g. for use in a compute shader)...
  3. vision sensor demo scene

    Scenes vision sensor demo scene 1
    Hub-Hosted VAR CC BY

    just a basic demo scene with all... two of the different sensors working, hit pov to see the highly questionable volumetric sensor which will mess with sound View the much more applicable vision sensor with both on trigger and on end trigger s, amazing!
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