Release Date:November 16, 2025
Fix: Atom UID is no longer referenced when saving/loading presets.
Description:
In V5 and earlier versions, presets saved/loaded the Atom's UID (e.g., character name), which caused issues when loading a preset from a different scene. This resulted in referencing a non-existent UID, causing the target list to become empty during scene saves or sub-scene loads.
Starting with V6, UID data is skipped during preset saving, and the "Select Atom" field always references the current scene's Atom name.
Additionally, V5 and earlier presets are fully compatible — V6 automatically ignores the legacy UID during load, so existing presets will work without issues.
Other:"Select Target" now defaults to "hip" from the start.
(The required UI elements are expanded and ready to use immediately.)
Enjoy!