Procedural Mascara

Plugins + Scripts Procedural Mascara

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Positive
Version: 0.2.7
This. Is. Outstanding. That idea is long overdue, and you is the genius who finally did it!
Your optimizations are also impressive, but i see that you had to sacrifice compatibility with DecalMaker plugin. Any chance to add option for your textures to appear simply on the top of DecalMaker textures? Even if it will cost FPS drop, letting users to choose between performance and DecalMaker compability will be nice addition :)
Upvote 0
Positive
Version: 0.2.7
Posted:
Love this!
Upvote 0
Positive
Version: 0.2.7
Posted:
This looks awesome but I'm getting an issue with Gloss Textures when combining with DecalMaker. I really wish I could pull the still textures too :) Awesome work tho!
R
ridgerock
Thanks for the positive feedback and for bringing this issue to my attention! In version 0.2.7, there is currently a compatibility limitation when another plugin controls the same facial texture slots. Mascara uses the face gloss and specular maps for wetness, and DecalMaker can supply its own rendered textures in those slots. I intentionally built a procedural simulation and update pipeline independent of DecalMaker, with a focus on minimizing performance overhead while allowing effects to change constantly. However, this particular issue appears to be about texture ownership, and I’d need the exact error to confirm it.

Ordinary static maps loaded through VaM are supported, but capturing DecalMaker’s combined output and exporting the generated effect aren’t available in 0.2.7. When you say “pull the still textures,” do you mean preserving your static DecalMaker layers underneath the effect, or exporting a still image of the generated mascara?
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