• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Post Another

Plugins + Scripts Post Another

Download [<1 MB]
Additional Options



I’ve added the editing features you’ll find in most camera apps.


What’s unchanged
To get a look similar to PostMagic with the LUT, adjust the Gamma settings as follows:
  • Gamma: 0.5
  • Gamma Pivot: 1.0

Vr Test


The issue with the render texture linked to the asset camera (like a smartphone view) is explained below.
problem solving


Discovered Issue


Issue 1
— In the Supershot preview, the effect isn’t showing.
(I used to think it was because I was lightly triggering it to save performance, but there was another reason: it wasn’t even assigned to the Supershot camera. I don’t know much about code, so this kind of thing happens to me a lot—but I’m not embarrassed. If I don’t know, I don’t know.)

Fix — If the effect still doesn’t show in the preview even with “Match PostMagic (LDR/…)” checked, toggle it off and back on.

Regardless of these issues, the effects are applied correctly to the final exported images.



Issue 2
— The effect isn’t applied correctly on mirrors.

Fix — Lower the mirror’s render queue value to 2500 or below.


Improvement
Fixed the flickering that could occur when the PostMagic Bloom effect was enabled.




If you’re focused on mirrors, and the Supershot preview, just remember:

  • Set the mirror’s render queue to 2500 or lower.
  • If the effect doesn’t appear in the Supershot preview, toggle “Match PostMagic (LDR/…)” off and back on.

Code drafting: ChatGPT.

+

It wasn’t intentional, but when PostMagic’s Bloom was on, some outfits would occasionally flicker.
If you simply keep Post Another enabled, the flicker disappears.
I discovered an issue where, in large scenes with delayed loading, you need to manually re-fetch assets if they're called before the asset bundles are loaded.
I’ve modified it so that the calls continue until both the shader and camera are found.

I realized there was an issue with the Levels feature. It stayed active even when the toggle was off.
On top of that, its color-limiting behavior negatively affected the LUT, so I had to remove it




1756630469.png

1756630475.png


I added bilinear filtering by referencing Post Magic.
Even so, when using the same LUT, the tones come out darker than in Post Magic.
You’ll need to adjust the Gamma and Gamma Pivot values to fix that. After that, while I can’t say it’s 100% identical to Post Magic’s LUT, it looks the same to me. (At least to my eyes…)




gamma 0.5
gamma pivot 1.0
Back
Top Bottom