I discovered an issue where, in large scenes with delayed loading, you need to manually re-fetch assets if they're called before the asset bundles are loaded.
I’ve modified it so that the calls continue until both the shader and camera are found.
I realized there was an issue with the Levels feature. It stayed active even when the toggle was off.
On top of that, its color-limiting behavior negatively affected the LUT, so I had to remove it
I added bilinear filtering by referencing Post Magic.
Even so, when using the same LUT, the tones come out darker than in Post Magic.
You’ll need to adjust the Gamma and Gamma Pivot values to fix that. After that, while I can’t say it’s 100% identical to Post Magic’s LUT, it looks the same to me. (At least to my eyes…)
gamma 0.5
gamma pivot 1.0