• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Proof of concept-ish
Ever wanted to walk like you would in skyrim vr ? Now ya can. Which means you control and move the model you are possessing (embodying). This is an older version, packaged quickly as i`m working on other stuff. You can also save the subscene and use it elsewhere, but do note it takes quite a while for VAM to build it.
I recommend you set Free Navigation speed to 2 (user preferences - navigation) and lock navigation height (navigation tab) for best experience.

I could make way better version of this, but I`m lacking plugins or ways to access the above mentioned settings and most importantly I don`t know of any way/plugin that I can use to instead use thumbstick push for triggers.

The reason why I recommend locking nav height is because in VR if you rotate to the left and you just ever so slightly push it down or upwards, it moves the height as well. If anyone knows a workaround... ;)

This is the first package i ever built, let me know if anything is wrong.

Desktop - doesn`t work that well. I might in the future make a proper 3rd person type of movement.

Credits for plugins :: MacGruber, Acid Bubbles, Spacedog and SPQR. I hope i haven`t missed anyone.
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Latest reviews

Negative
Version: 0.3
Posted:
only works in one scene and IS NOT compatible with any model than the one inside the demo world, adding the subscene does nothing, all models are still glued to their spots, this would have been neat 5 years ago but its just a janky mess
Upvote 0
Positive
Version: 0.3
Posted:
It's an interesting masterpiece, I was impressed.
Upvote 0
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