• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
PoseSlice

Plugins + Scripts PoseSlice

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PoseSlice

PoseSlice lets you selectively load parts of a pose preset.
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Featuring

  • Rotation Only applies joint rotations.
  • XYZ offsets shift loaded controls.
  • T-Pose moves selected controls to a standing T-Pose relative to root before loading. To be used with standing poses.
  • Normalize Y snaps the root to a specific worldspace height via detach/reattach.
  • Hand morph loading. When one or more hands are selected.

Why this?

For building a library of poses. Good for storyboarding. Most pose packs come with dramatically extruding legs. Browsing pose packs to try different arms. Put kneeling legs on a standing pose using a Y offset. Change all your high heel legs to flat feet.

Tips


Everything is loaded relative to root. If loaded arms too high then apply a Y offset or temporarily move the root with the tool or detach it manually.

Works well even when used with collision on, but I can see how a physics explosion could happen if laying pose limbs are added to a standing pose and such. Probably save your scene before doing that.

Normalize Y use case: You added kneeling legs to a standing pose. You now place your model firmly on a 0 pos colliding slate so that it touches the slate but does not penetrate it. You enter 0 in the field and hit Normalize Y.

starman is not liable for any explosion-related death of, or injury to, your waifu.
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Version: 2026-04-02
Posted:
Sounds cool. TY for sharing!
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