• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Polo Shirt

Clothing Polo Shirt

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improvements2.jpg


One thing that bothered me about the VAM clothes import was that it distorted my textures in a way that left a lot of jagged edges (which was especially visible with striped clothing). I've finally found a solution to this and I think you'll agree that it's a huge improvement. Note that even this new process creates some jagged edges, but they'll probably be barely noticeable.

Besides this I've increased the polygon count by about 50%; I think this gives the clothing a smoother look while also keeping a nice balance between performance in VR and graphical fidelity.

I will be updating all of my clothing items to take advantage of this and naturally all of my new items will be created with this new method.
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