Reload plugins on any atom or Person with a trigger.
Add it on an Empty Atom
Select Atom or Person
Select Plugin
On a UI Button or Timeline you can add a trigger to press the Reload Plugin button.
This can be useful for plugins that don't have a refresh/reload button or system built into the code, or where reloading and adding settings back with triggers right after reloading the plugin can help you solve a problem or requirement in a scene.
A possible use case is when you reload Divining Rod plugin it refreshes/re-calibrates. This allows you to do that with a UI button instead of having to navigate to the plugin and click reload manually.
Auto refresh code in plugins can be very FPS demanding and complicated to add, as it has to constantly check and scan for changes of adding/removing/renaming of atoms since being initialized, so a lot of plugins will not have auto refresh code included with them. It adds more complexity to the code and in the end may not even be worth the possible FPS hit when a user can just reload the plugin manually if needed. This allows you to solve for that if needed.
Add it on an Empty Atom
Select Atom or Person
Select Plugin
On a UI Button or Timeline you can add a trigger to press the Reload Plugin button.
This can be useful for plugins that don't have a refresh/reload button or system built into the code, or where reloading and adding settings back with triggers right after reloading the plugin can help you solve a problem or requirement in a scene.
A possible use case is when you reload Divining Rod plugin it refreshes/re-calibrates. This allows you to do that with a UI button instead of having to navigate to the plugin and click reload manually.
Auto refresh code in plugins can be very FPS demanding and complicated to add, as it has to constantly check and scan for changes of adding/removing/renaming of atoms since being initialized, so a lot of plugins will not have auto refresh code included with them. It adds more complexity to the code and in the end may not even be worth the possible FPS hit when a user can just reload the plugin manually if needed. This allows you to solve for that if needed.