added support for playing video files stored inside asset bundles. Previously, video files packaged in a VAR couldn’t be read via a direct path, which made them unsuitable for scene distribution.
If the asset bundle containing the video is stored locally, its path will automatically appear in the dependency reference list when packaging the scene. The path is handled with self: resolution, so there’s no need to manually edit the save file.
completed testing for this setup and confirmed that it works correctly in VR as well.
Additionally, I’ve introduced a world mode. You can now switch between a HUD screen and a world-space screen seamlessly.
Please use MP4 (H.264/AAC) for the file format. The playlist is organized based on folders. Be careful when packaging into an asset bundle.
Video files should be kept lightweight. The larger the file size, the longer the loading time. It’s recommended to use shorter clips or reduce the file size. Let’s help conserve Hub cloud storage.