• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Pattern Textures

Textures Pattern Textures

Download [1.6 MB]
Contains tileable filesize optimized pattern textures, gradients and a normal map intended to be referenced from future clothing packages.

Some modified, now tileable images sourced from pixabay.com. Use at own risk!
https://pixabay.com/de/service/terms/#license
Some created by me, Sally Whitemane (CC BY NC).
Textures.png


Gradient texturing performance trick:
-Saves tons of precious VRAM (graphic card memory), instead of Megabytes these gradient textures for example use only ~300 Bytes on disk and 12 Kilobytes raw in memory.
-Requires a 'clean' UV-unwrapped clothing, not rotated or distorted in weird ways (I'm bad at explaining this, clothing creators should know what I mean)
-Do not create tiny 1 pixel wide or tall gradient textures, this causes problems, 8 pixel minimum.
-The tiling and offset settings of gradient main texture create this very cheap performance friendly color transition effect:

















The swimsuit is not public atm.
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Version: 1
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Very nice.
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