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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
-- New Features & Improvements:
- Further Optimizations to Heap memory usage, rate is 0.2MB/s ~ down from previous 1.5MB/s ~.
- Added feature for smoother tab switching, spreading UI elements handling across multiple frames.
- Added new alignment modules for male fingers, male tongue and female self fingers, with multiple finger combination alignment modes. (Experimental Feature)
- Fixed plugin stops working if disabled and re-enabled from person plugins tab.
- Fixed error logs that were visible if using AcidBubbles DevTools.
-- Improvements:
- Added logic to force enable Soft body physics for female, It can get confusing as there are 3 parameters scattered around VaM that all need to enabled for plugin to work correctly. This should prevent errors on scenes that have soft body turned off by default.

From now on it will be done automatically by the plugin. (force enables: female soft body setting in control & physics 1 tab, soft body setting in User Preferences tab and soft body setting in F Glute physics tab)
** Critical Update, please do update your scenes (preferably to the newer v23 version above) if you are a scene creator **

-- Bug Fix:
- Fixed a critical bug that causes the majority of the plugin modules to stop working & cause vam to crash (due to a mistake in morph drives that set morphs with NaN values)

-- Improvements:
- Removed morph clamps from lips in & out morph drives.
- Edited lips out motion morph for smoother look around the cheeks.
-- New Features & Improvements:
- Added person pose change event to temporarily disable hip force & penetration alignment on changing poses to prevent misalignment with orifices. (works also for timeline poses)
- Added Position Fade Speed slider, will allow a smooth transition of the alignment effect on penetrators on proximity enter & exit.
- Added Optimized Mass Toggle to adjust penetrators mass for less collision jitter with mouth.
- Added Optimized Friction Toggle to adjust penetrators friction for smoother collision with mouth & throat.
- Added custom mouth width corrective morph, Useful if using big gens on mouth orifice. (controlled with BJ Lips Widen slider)
- Added CUA asset name changed event handler for proper trigger & cache refreshes on CUA asset name changes.
- Added two new proximity triggers for each orifice, one for penetration alignment and the other for the rest of the modules. allowing larger trigger range for alignment without messing up the other functionalities.
- Added Joint Target rotation drive mode for penetration alignment, Works better for aligning CUAs.
- Reworked UI contents & description texts.
- Reworked penetration alignment system for smoother position drive alignment, max values are increased to 50000. (now position drive only affects axes perpendicular to the 3D curve)
- Fixed optimized physics settings not being restored on feature disable or plugin removal. and fine tuned collider filter list in deep penetration feature.
- Fixed cross compatibility with potentially all other plugins by simply not touching colliders that are triggers in deep penetration feature. (probably)
- Fixed alignment system aligning wrong CUA axis if CUA asset name changes.
- Optimizations to Heap Memory usage.
-- New Features:
- Modified Deep penetration to be compatible with @hazmhox VamMoan & VamMoan 2 Teaser plugins, And a fix for Bodylanguage blowjob sounds.

-- Note:
- @CheesyFX Bodylanguage's slap triggers throw exception errors because of deep penetration feature, So far there isn't any workaround that i know of on my end so disable that module if using Orifice Dynamics or just don't use Deep Penetration.
-- New Features:
- Modified Deep Penetration logic for the plugin to be compatible with @CheesyFX Bodylanguage plugin.
- Added smoothing to Optimized physics targets, the glute fat colliders will now smoothly transition in size to remove that sudden snap in collisions on proximity detection.

-- Bug Fix:
- Fixed penetration alignment oscillating on & off between chest & neck area.
- Added preset system with load & save buttons.
- Edited lips out motion morph to be a bit wider, Preventing clipping in some cases.

Screenshot 2026-01-02 054253.png
-- Minor Fix:
- Fixed hidden Exception Unity Error logs on proximity detection, should boost fps by a tiny bit. thanks to @hazmhox for pointing this out!
-- Small fix:
- changed shader used for all visuals for proper Z testing support, now visuals can draw on top of everything with no issues even without post magic plugin.
- Small fix:
- Visual toggles will now always load in disabled state to always allow proper initialization before being enabled manually by the user later.
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