• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
-- New Features:
- Modified Deep penetration to be compatible with @hazmhox VamMoan & VamMoan 2 Teaser plugins, And a fix for Bodylanguage blowjob sounds.

-- Note:
- @CheesyFX Bodylanguage's slap triggers throw exception errors because of deep penetration feature, So far there isn't any workaround that i know of on my end so disable that module if using Orifice Dynamics or just don't use Deep Penetration.
-- New Features:
- Modified Deep Penetration logic for the plugin to be compatible with @CheesyFX Bodylanguage plugin.
- Added smoothing to Optimized physics targets, the glute fat colliders will now smoothly transition in size to remove that sudden snap in collisions on proximity detection.

-- Bug Fix:
- Fixed penetration alignment oscillating on & off between chest & neck area.
- Added preset system with load & save buttons.
- Edited lips out motion morph to be a bit wider, Preventing clipping in some cases.

Screenshot 2026-01-02 054253.png
-- Minor Fix:
- Fixed hidden Exception Unity Error logs on proximity detection, should boost fps by a tiny bit. thanks to @hazmhox for pointing this out!
-- Small fix:
- changed shader used for all visuals for proper Z testing support, now visuals can draw on top of everything with no issues even without post magic plugin.
- Small fix:
- Visual toggles will now always load in disabled state to always allow proper initialization before being enabled manually by the user later.
-- New Features & improvements:
- Added new toggle "Use Alt Vagina Morphs" for switching vagina morph styles, Enable it if you prefer Outie-style vagina shape or keep it off if you prefer Innie-style vagina shape. this will affect both vagina gape & motion morphs.
- Fixed mouth gape stuck on random values if appearance changes while plugin is loaded on person.
- Added ignore collision with jointgeninner0 & jointgeninner1 for vagina penetrators to prevent deformations in the labia minora.
- New robust motion velocity module for all orifices, should remove the delay between in & out motion + handle all penetration speeds very well + should fix the oscillation of in/out when something is inserted but barely moving + extremely responsive to penetration movement.
- New morph look-up system to prevent duplicate morphs problem, ported solution from better bends v12 plugin. *(removed the alert system as it is no longer necessary to delete older packages from this update onwards)*
- Pre-open morphs now rely on depth threshold to be cleared instead of the native ''VaginaTrigger'' which can fire on its own at some weird poses leading to inconsistent pre-open morph drive.
- Added motion velocity threshold slider, to skip micro movements.
- Added motion x gape effector slider, will sync both effects values together to prevent motion morphs from being applied when there is no penetration.
-- Minor fixes & Optimization:
- Fixed plugin not destroying mouth girth triggers on plugin removal.
- Further optimizations to heap memory allocation. (idle consumes 10mb every 17s, during penetration 10mb every 7s)
- Compatibility with Dynamic Limbs plugin, by ignoring detection of all trigger colliders in the scene.
-- New Features:
- New hip reactive force motion, simulates pounding force across the body through in/out motion, hip force strength set to 0 by default for compatibility.
- Reworked in/out motions and velocity calculation, now uses new adaptive smoothing logic for consistent motion morphs across different penetration speeds. (hopefully)
- New mouth gape logic, now uses a series of horizontal triggers to measure girth of penetrating atom, drives ''mouth open wide'' morph. (also used for pre-open to remove occasional fps drops from previously used "Mouth Open Wide 2" that had bone morphs)
- Added extra collider ignore lists in deep penetration for genital area to prevent penetrators in vagina from opening anus and vice versa.
- Reworked deep penetration & optimized physics for mouth area.

-- Bug Fixes & Optimizations:
- Added depth threshold before applying in/out motion, will prevent motion while the object has left the orifice.
- Optimized plugin heap memory usage to minimize the occasional stutter/ freeze every 20 seconds, now it rarely occurs. (optimized by using structs instead of arrays for caching, thanks to big brain Claude 4.5 lol)
- Replaced first 4 older packages detection with AutoGensGape instead of OrificeDynamics for a correct warning.
- Fixed anus & vagina depth bulge getting stuck if suddenly the CUA penetrating atom asset name changes to ''None''.
- Fixed visuals not working on scene reload if left enabled on scene save. (by default they should always load in disabled state from now on)

-- Info:
- Be sure to report any new found bugs in the discussion forum! 👍🏼
- Simple Plugin Compatibility fixes:
- All penetration alignments are set to OFF by default now, to allow normal behaviour as previous plugin versions in scenes.
- The male gens controllers override toggle is set to OFF by default, allowing compatibility with plugins like AutoThruster, DiviningRod or timeline animations that rely on keyframing male gens controllers.
Back
Top Bottom