There was nothing very wrong in the previous version, but the changes are worthwhile to make a new version:
  • random sex animation button
  • missing butt slaps triggers in AudioUI toggle
  • quickspeech toggle in Audio UI
  • slight camera positioning in Stand
  • removed trigger that could break resetting to a random pose
9 sex actions in total

I've been meaning to make a cowgirl animation, but all my attempts suuuuuucked!!!!
This time suddenly things worked out better than I expected. Still not as good as mocappers make them, but for a keyframed one, it's not bad at all.

But it's not just cowgirl, I made 2 more at the same time. These were some quite prolific couple of days :sneaky:

More things
  • There's a HUD option for free cam mode
  • Tweaked physics on the older sex animations for nicer collisions and smoothness
  • Improved intro animations setup when adding any
  • Butt slap sounds for suitable sex actions
  • Better handling and penetration results for big dicks
  • Vagina expands on penetration and contracts after the penis is removed
  • Updated ideograms in animations
  • More stuff I don't remember now
Have fun...
I added a HUD which shows footage from 3 cameras in the scene when you're possessing a person.
And then I made a general assumption:
  • If the cameras are not actively showing footage on the screen, the FPS impact will be almost non-existent like the atom is off

Fucked Up Oops GIF by CBS


No wonder my computer was trying to take off ✈️

25% FPS boost!!!!

When using the HUD, only one camera is ON at any time, toggling cameras activates the one in use and deactivates the other. If you click the camera icon to switch off the tablet, all cameras are also off.
This brings back a lot of stupidly lost FPS, but you still have the same functionalities as before.

Other updates

I've also made some small tweaks here and there:
  • Repositioned the triggers to activate the floatparamrandomizer plugins that randomize thrust speeds; sometimes they didn't turn on, hopefully now the failsafes will garantee they do turn on.
  • Random sex act choice logicbrick; useful to trigger at the end of a intro animation
  • VAMMoan disabler trigger for intro animations who use audio speech
  • Very slight pose updates
  • Other small trigger tweaks for a more stable and improved scene experience
  • No spawnpoint scene loading place, was not helpful
Triggers and stuff:
A few repeated triggers were moved to another trigger group that is also triggered. These have no visual effects on the scene but makes the trigger structure leaner and is simpler to add new animations like intros.

There's also a Wooden Panel floor just to make it easier to see things. When using a environment you add yourself just remove the atom, if using quickplaces, it's removed automatically when loading a subscene.

Cum clothing now comes from a support resource in the dependencies; in the VAR there is just a single scene.

Sex actions:
There's a breaking change if you use quickplaces I've shared. I'll be updating them soon to account for this, but the new versions will not be compatible anymore with the 2023 template scene.


The major change I mention is on the missionary position, which is now repositioned and aligned with the groundhog position.
Why?
Because now you can potentially use the missionary and groundhog positions with placement overrides when using quickplaces subscenes. What this means is that you can more easily change the scene to reuse the same location of missionary/groundhog for the other. It's a breaking change, but I think this brings advantages with environments and variation.
The Doggy and Table positions were already aligned in place and height from earlier versions for this same purpose, the above is something I should have done earlier too.

There was also some changes in the Physics values of the persons to increase and reduce collision movement where appropriate. For example, the male and female's heads should be less bouncy, which I hope improves the experience when posssessing the person 🤢 , and was given more freedom of movement to limbs.

Finally, various small adjustments in animations to make the result look a bit better.
This is a QOL (quality of life) and tweaks update, nothing major compared to version 1.
  • Reset button triggers deactivation of the BJ plugin earlier to prevent weird poses
  • Spawnpoint on scene load for consistent load location
  • Camera to toggle the table in the HUD
  • HUD in VR slightly adjusted in position, feels better now
  • UI partial rearrangements
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