• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
I rewrote almost all of the template's structure and triggers

amy poehler pain GIF


And I think I've hidden my mistakes well enough for now.



A deep reorganisation to make it leaner, more flexible and logical

Control atoms

When loading the template you probably won't notice anything different from the previous versions. If you do you're a freak, you must be.

The core changes lie in the Control* atoms that handle the bulk of triggers and scene management. They suffered from a long time of development history and needed tidying up.
There's now only a few Control atoms:
  • ControlReset
  • ControlAnimations
  • ControlSex
  • ControlUI
  • ControlMisc
More details about these are found on the main page.

Expression choice based endings in sex animations

Sex animation endings now have different endings based on the chosen expression option. This is now not something makeshift, it's set in the framework to be used and extended.
Most animations now have alternate endings based on expression choice.

More poses in Reset mode

When you're chillin you can still enjoy your time together.

Flexibility and customisation

The entire system was rehauled to make it easier to extend and readapt.
Say you want to use different cum clothing options than the ones provided? No problem. There's a specific vamstory director plugin were you can make these changes, such as "face", "chest", etc, and any existing triggers leading there will work with the new cum clothes.
There is a wide use of relaying systems in triggers to make changes and fix issues, giving the template a resilience and flexibility needed for whatever scene ideas come along.


Screw this, I'm tired of writing, I better go instead update my scenes to this version.
Enjoy.
This is a minor update to improve triggers and scene adaptations
  • Trigger to disable VAMMoan when doing audio speech on other animations like intros
  • Pose override for other animations when starting from a non-Stand pose and the environment doens't have the same named animation
  • Longer pre-cum random time delays, useful when there's quickspeech bundles loaded so as to not cut off the lines or VAMMoan audio
  • VAMMoan stays enabled if there's no quickspeech bundles loaded during pre-cum animations
  • Other small things
There's substantial changes on the workings of the template, even if you don't notice much at first sight. Some new features were added, some were removed.
New or improved:
  • VAMMoan 2 - the female uses the new plugin, currently limited in options like voices, but it's ready for what the future development will bring
  • Arousal system for VAMMoan 2 - slow, average, fast arousal options that influence the moaning and reactions expressed from the plugin
  • Thrust speed control - randomised or user controlled
  • Fast start - start a sex animation in the thrusting phase instead of from an approach position
  • Multiple reset poses - made mainly for quickplace subscenes
  • Tweaking of sex animation keyframes and poses
  • Changed Divining Rod plugin to DiviningForeskin plugin
  • Reworked UI on some parts
Removed:
  • HUD and multiple cameras - was distracting and difficult to adjust
  • Random reset pose - rarely used and easy to add if needed
Other changes:
  • Optimisation of triggers and framework
  • Timeline triggers mostly point to Control atoms for improved flexibility and maintenance
  • Customisation options for multiple parts of animations like randomizers, etc, and fitting new content like intros, dances, and more
  • Other things I don't remember anymore
Do check out the guide on how best to use NEXT to take advantage of all the features it has and things like quickdress, quickplaces and quickmusic:

With all these changes, if you spot anything broken do let me know about it.
Enjoy
There was nothing very wrong in the previous version, but the changes are worthwhile to make a new version:
  • random sex animation button
  • missing butt slaps triggers in AudioUI toggle
  • quickspeech toggle in Audio UI
  • slight camera positioning in Stand
  • removed trigger that could break resetting to a random pose
9 sex actions in total

I've been meaning to make a cowgirl animation, but all my attempts suuuuuucked!!!!
This time suddenly things worked out better than I expected. Still not as good as mocappers make them, but for a keyframed one, it's not bad at all.

But it's not just cowgirl, I made 2 more at the same time. These were some quite prolific couple of days :sneaky:

More things
  • There's a HUD option for free cam mode
  • Tweaked physics on the older sex animations for nicer collisions and smoothness
  • Improved intro animations setup when adding any
  • Butt slap sounds for suitable sex actions
  • Better handling and penetration results for big dicks
  • Vagina expands on penetration and contracts after the penis is removed
  • Updated ideograms in animations
  • More stuff I don't remember now
Have fun...
I added a HUD which shows footage from 3 cameras in the scene when you're possessing a person.
And then I made a general assumption:
  • If the cameras are not actively showing footage on the screen, the FPS impact will be almost non-existent like the atom is off

Fucked Up Oops GIF by CBS


No wonder my computer was trying to take off ✈️

25% FPS boost!!!!

When using the HUD, only one camera is ON at any time, toggling cameras activates the one in use and deactivates the other. If you click the camera icon to switch off the tablet, all cameras are also off.
This brings back a lot of stupidly lost FPS, but you still have the same functionalities as before.

Other updates

I've also made some small tweaks here and there:
  • Repositioned the triggers to activate the floatparamrandomizer plugins that randomize thrust speeds; sometimes they didn't turn on, hopefully now the failsafes will garantee they do turn on.
  • Random sex act choice logicbrick; useful to trigger at the end of a intro animation
  • VAMMoan disabler trigger for intro animations who use audio speech
  • Very slight pose updates
  • Other small trigger tweaks for a more stable and improved scene experience
  • No spawnpoint scene loading place, was not helpful
Triggers and stuff:
A few repeated triggers were moved to another trigger group that is also triggered. These have no visual effects on the scene but makes the trigger structure leaner and is simpler to add new animations like intros.

There's also a Wooden Panel floor just to make it easier to see things. When using a environment you add yourself just remove the atom, if using quickplaces, it's removed automatically when loading a subscene.

Cum clothing now comes from a support resource in the dependencies; in the VAR there is just a single scene.

Sex actions:
There's a breaking change if you use quickplaces I've shared. I'll be updating them soon to account for this, but the new versions will not be compatible anymore with the 2023 template scene.


The major change I mention is on the missionary position, which is now repositioned and aligned with the groundhog position.
Why?
Because now you can potentially use the missionary and groundhog positions with placement overrides when using quickplaces subscenes. What this means is that you can more easily change the scene to reuse the same location of missionary/groundhog for the other. It's a breaking change, but I think this brings advantages with environments and variation.
The Doggy and Table positions were already aligned in place and height from earlier versions for this same purpose, the above is something I should have done earlier too.

There was also some changes in the Physics values of the persons to increase and reduce collision movement where appropriate. For example, the male and female's heads should be less bouncy, which I hope improves the experience when posssessing the person ? , and was given more freedom of movement to limbs.

Finally, various small adjustments in animations to make the result look a bit better.
This is a QOL (quality of life) and tweaks update, nothing major compared to version 1.
  • Reset button triggers deactivation of the BJ plugin earlier to prevent weird poses
  • Spawnpoint on scene load for consistent load location
  • Camera to toggle the table in the HUD
  • HUD in VR slightly adjusted in position, feels better now
  • UI partial rearrangements
Back
Top Bottom