• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: v1
Posted:
love these! thanks for sharing!
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Positive
Version: v1
Posted:
I must admit I wasn't really a big fan of the previous incarnation, but this improved release has turned out MUCH better for customizations. The clothing hairs are also quite welcome...normally I'd prefer a rigged CUA but these both move and hold shape very nicely (despite not being size-adjustable without things like cranium morphs).
Sivel
Sivel
Thank you! :D Yeah, I didn't really like how the old version looked at all. I wasn't as experienced with making morphs back then, so I wanted to get some more experience under my belt before making this version. I was considering doing CUA ports of the hair/tails, but it'd be a pain in the ass to manage considering the scope of this project! Clothing objects are easier to customize and has collisions without needing more plugins, though I did wish you can position and resize them like CUA objects. Once again I appreciate the comments and hope you can get a lot of mileage out of these.
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Positive
Version: EA
Posted:
Cute Spike Atom-😳
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