This update fixes skinned models whose animations would not play, models disappearing after loading, and incorrect foliage transparency.
What's fixed:
1. Skinned animation playback: rigged glb models now play their animations correctly. Enable "Load as Skinned Mesh" before loading the model. Otherwise the model loads as a static mesh and animations won't drive it.
2. New "Material Alpha Mode" option: choose how materials handle transparency: glTF Default, Opaque, Cutout, or Blend. Changes apply immediately without reloading the model, and the setting is saved in presets.
3. Foliage alpha fix: glTF marks leaf materials as opaque by default, which ignored the texture's alpha channel. You can now enable transparency with the option above.
Known limitations:
- Fully opaque textures (such as Pine brance x02 in pine_tree_1) show no cutout effect. This comes from the texture itself.
- With "Keep Transparent Materials" turned off, all materials are converted and transparency may be lost.