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MeshColliderTongue v0.5

Plugins MeshColliderTongue v0.5

MeshColliderTongue v0.5 20240728
● add one more Lips Collider (using 'ColliderLipM x 2'capsule collider not mesh)
- prevents tongue from occasionally protruding through jaw
● add collider location change UI (height/depth)
● some minor bug fix
● best compatibility with [AutoFlutterTongue v0.4]
※ bug reporting, and reactions and leave a ratings will be of great help in developing plugins. :=)

▶ The problem of the lips protruding through the jaw does not generally occur, so [Tongue Raise-Lower] morph was set to -1 and quickly increasing the length of the tongue and tested as shown below. (tested a lot to get good samples o_O)
test-morph.jpg

14mhz.Plugin-MeshColliderTongue.5.jpg


▶ Also, [Tongue Raise-Lower] morph was set to -1 and tested as shown below. Additionally, I tried to reproduce the problem by quickly increasing the length of the tongue. The left model is without collider, and the right model is with collider applied.



14mhz.Plugin-MeshColliderTongue.5.UI.jpg
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MeshColliderTongue v0.4 20240726
● add Lips Collider (capsule collider not mesh)
● performance Improvement
● some minor bug fix

14mhz.Plugin-MeshColliderTongue.4.change.jpg
14mhz.Plugin-MeshColliderTongue.4.UI.jpg
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MeshColliderTongue v0.3 released 20240714
● performance Improvement (minimize vertices)
● some minor bug fix

14mhz.Plugin-MeshColliderTongue.3.jpg
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MeshColliderTongue v0.2 released 20240712
● performance Improvement
● some minor bug fix

Snap1.jpg
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MeshColliderTongue v0.1 released 20240711
● The purpose of this plugin is to improved collision handling through mesh-based tongue colliders.
● This plugin support most base models, including 12 male types, 6 futa types, and 29 female types. Detailed indices extraction info is included in the [MeshColliderTongueConstant.cs] file of the source code.
BaseModel.jpg
● This is a method of creating a collider by referring to the vertex buffer in real time. After reducing the number of vertices to improve future performance, plan to improve performance by regenerating the mesh using algorithms such as delaunator.
● I developed the code by referring to Stopper's [Penis Head Mesh Collider] and Acide Bubbles's [Collider Editor]. (Thanks to Stopper (y)& Acide (y))

14mhz.Plugin-MeshColliderTongue.1.jpg


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▶ ExampleMeshColliderTongue1 (ExampleMeshColliderTongue1.json)

▶ Collider Disabled (ExampleMeshColliderTongue1.json)

▶ Collider Enabled (ExampleMeshColliderTongue1.json)

▶ Collider Enabled (ExampleMeshColliderTongue3.json)

▶Kiss example with AutoFlutterTongue Plugin
Author
14mhz
Downloads
7,129
Views
10,334
Packages
1
Total Size
0.27 MB
Version
5
First release
Last update
Rating
5.00 star(s) 6 ratings

More resources from 14mhz

Latest updates

  1. MeshColliderTongue v0.5

    MeshColliderTongue v0.5 20240728 ● add one more Lips Collider (capsule collider not mesh) -...
  2. MeshColliderTongue v0.4

    MeshColliderTongue v0.4 ● add Lips Collider (capsule collider not mesh) ● performance...
  3. MeshColliderTongue v0.3

    MeshColliderTongue v0.3 released 20240714 ● performance Improvement (minimize vertices) ● some...

Latest reviews

So this plugin is now an auto-include. It will be added to my scene in the next update ^^ Excellent work!
Upvote 0
With the many years VAM is and the 100's of existing plugins, how is it you find the ones we still so badly need and uplevel our game even higher - All your plugins are an instant grab and love - thank you, 14mhz!
Upvote 1
Awesome plugin !
Upvote 1
As I said before, you're going to end up being the go-to for tongue related plug-ins. Thanks for the work and the share!
Upvote 1
Next Level UNLOCKED!
This is a game charger for BJ scenes.
Upvote 1
You read my mind! Thanks 😀
Upvote 0
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