• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Light Options

Plugins + Scripts Light Options

  • Prototype implementation for clothing layer selection.
    • By default, VAM renders clothing into layer 0, which made it hard to move a character completely into another layer for layer filtering. Fixing this required adding a separate SkinWrap, similar to how multiple states work (i.e. normal/exposed) on some built-in clothing.

There's a lot of room for bugs with this one. Let me know if it doesn't work right for you!

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  • Added toggles to non-session instances of LightOptions that toggle which game layers are affected by the light.
    • Note: by default everything is rendered on layer 0
  • Added a new script, LightLayerEditor, which can be added to atoms to modify which layers they're drawn to
    • For People
      • Use the sliders for skin and hair. The mesh renderer settings don't do much.
      • There is no easy way to change the layer for clothing, unfortunately.
    • For CUAs
      • Use the mesh render sliders (or the 'all')

  • Added shadowNormalBias (directional light only) and shadowNearPlane
  • Tweaked slider quick-button settings
  • Added a bit of additional documentation
  • Can now be added as a Session/Scene plugin and will affect all lights present or added.
  • Shadow resolution now goes up to 16, and each step represents a power of 2 (starting with 2^0 at 1)
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