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Kolin of Street Fighter V is here. Lot of work for this one but proud of result.
As always, doing hair= still miserable. But hope you enjoy this
Features:
- Brand new original fullbody texs, include full Diffuse, Specular, Gloss, Normal maps.
- Extreme attention to detail as you expect of my works
- Canon face/body/proportions, sculpt based on ingame model
- 2 outfits: Swimsuit + Sporty (Figure Skater)
- 4 hairstyles: Nostalgia, Sporty (Default long + Alternate ponytail versions), Swimsuit
- Sim clothing enabled for all outfits
How to use:
- Load scenes from var file, reset pose, save appearance preset
Few notes:
- Smoothness iterations in performance settings should put at 1, higher than 1 cause change eyes shape
- Some models/morphs may have weirdness when bend legs up all the way, unfortunately this is problem with VAM itself. This will be fix in VAM2 with better joint corrective morph system.
- If have rare issue with eyes clipping, go in clothing tab+remove eyes shadow+reflection.
- Skin+muscle detail can be turn up/down with Diffuse Bumpiness+ Specular Bumpiness in "Skin Materials 2" tab
Mandatory things:
- You CAN reference/use this look/model in scenes you make, but you may not use this in paywall content without my explicit permission.
- I hope if you reference this in your hub scene, it is not part of dependency hell bullshit with 20+ referenced .var files. Do not waste mine or others time like this.
- Do not redistribute or repackage my work.
- Do not use my work as base for other works (like building new look/texs/clothes/alternate version etc off this for example) without my explicit permission.
- If my work (such as models/envs) is use in for-profit things like selling gifs/movies etc on Patreon or somewhere else, write me in credits for whatever model/env you use.
- You may do small modifications to my work for own personal use but you may not distribute them.
Depend on workload+schedule am available for commission, send message here on hub or (preferably) neci3d on discord. Can do characters+environments.
If you want your commission done right, know that own personal focus for game models is accuracy+ high quality. My works are NOT based on smutba.se/SFM/XNALara models that usually = full of huge errors/mistakes/inaccuracy. As saying goes, garbage in=garbage out. I only work with original models from game as base, then flesh rest out with precision+care. No corner cutting in my work.
Result is high-effort recreation of char for you to enjoy in VAM. Have been doing this for years now and always improving with every release.
For more works by me including more game ports + premium environments visit https://patreon.com/VGCVR