• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Minor update:
-More koboldcpp sampler parameters (such as rep_pen, temperature, top_p, etc.) can now be modified (edit file Custom/PluginData/koboldlink/prefkobo.json).
Update:
- voice input (STT) using koboldcpp is available (tested with whisper-base.en-q5_1.bin model);
- more variables are available for in-game triggers and other plugins (for example, you can use such plugins as 14mhz.UIBinder and HAL9001.LogicBricks2.UI_Sync to display the values of these variables in the scene);
- minor UI udates.

- Event prompt feature added. In-game triggers can send prompts to the AI about events that have occurred in a scene without causing an immediate response from the AI;
- Plugin UI minor updates;
- Fixes.
Fixes:
- Fixed an initialization error that occurred when using an incomplete preferences file (for example, one created by an older version of the plugin). If the pref.json file is incomplete, preferences that are not defined in it will be set to default values, and messages about it will appear in the log;
- Fixed inability to use function calling with a local koboldcpp;
- Other stability and text processing fixes.
Fixes:
- Added a slider for setting the timer for function-calling;
- Several stability and text-processing fixes.
Update:
- Added the ability for AI to run triggers in the scene assigned to UIbutton atoms based on an analysis of last requests and responses (also known as "function calling"). This feature can be used to issue commands to the AI that the character will perform in the scene (move somewhere, change pose, change clothes, etc.);
- Functions and variables for manipulating memory and chat history are available for scene triggers. This feature can be used to initialize the plugin based on a specific scene scenario;
-Added a new AI request rejection if there is already a request being processed to prevent undesired requests.
! Before installing this updated version, please, delete all files of the old version from the Custom/PluginData/koboldlink directory, otherwise it may cause an error.
Small fixes:
- Now it is possible to enable/disable external triggers (triggering AI by UIButtons, other plugins etc.) using "AILaunchTiggerOn" Toggle;
- Functions of the plugin UI toggles can be assigned to in-game UIToggle atoms;
- Other minor fixes.
Support for Koboldcpp TTS has been added.
Couple small fixes:
- Toggle "RemoveIncompleteSentenceOn" is added. If turned on, it removes the last incomplete sentence from the AI response;
- Support of VaM versions prior 1.22.0.8 is added.
Updated the custom trigger and sentiment trigger systems: these triggers can now be set and edited directly from the plugin UI.


! Before installing this updated version, please, delete all files of the old version from the Custom/PluginData/koboldlink directory, otherwise it may cause an error.
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