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Kirby Pants

Clothing Kirby Pants

This is a small update where I fixed an annoying problem I noticed on the hip line:
The geometry had a small bulge caused by the original Blender clothsim stage of the model, it looked unnatural in vam, specially when the hip-thigh joints bent to extreme levels. So I went back to Blender and smoothed this bulge, re-imported it to vam, and smeared the red-pin region of the simulation map*, the pants should look much better on the hip line now!

*previous simulation maps will always be available inside the package, if you ever need them.

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This version was focused on the undressing physics, it's using a new simulation map that is clamped at 95% pin strength, which means you can use the undress button and no vertex will stay permanently pinned.

I also merged the strings mesh to the pants, so the strings won't disconnect when undressing it.
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