Assets are derived from: https://open3dlab.com/project/070a9d4f-7969-447b-940e-b7937e2f8661/
[The following text is completed by the translation software]
A cozy little Japanese apartment, it took a lot of time to introduce him to VAM,
The asset has over 170 Materials and close to 400 textures, with a few bugs and textures fixed along the way, and it was all worth it when I finished it, because the scene is beautiful, both in desktop mode and VR mode.
The adjustment and use of assets
There are 2 asset files in total, containing one original scene and baking scene, and another containing some furniture and 3 rooms of the reflector ball.
please refer to the use of the reflector ballhttps://hub.virtamate.com/resources/customized-global-illumination-with-skymagic.168/
The use of light probes in the scene may make your character look particularly bright, you can adjust the slider value in the image, with the SkyMagic plugin, even if no lights are used, the character's light will be very natural. I usually use this method and add 1-2 spotlights to create scenes or take photos, which is very effective and saves performance.
When loading the scene without baking, make sure you set the real-time reflection probe option to be turned off. Turn this option on after you have set the scene lighting, so as to ensure the correct reflection effect in the scene. If you turned it on before loading, you can turn off the option to reload the scene and repeat the steps above
(By the way, I removed the highlight effect from the material during production, adding the light in the VAM will not affect the reflection of the material in the scene. - Eliminated casting shadows for most models, which should improve performance when using shaded light sources)
If you have any questions in use, please leave a message
I hope you like it.
[The following text is completed by the translation software]
A cozy little Japanese apartment, it took a lot of time to introduce him to VAM,
The asset has over 170 Materials and close to 400 textures, with a few bugs and textures fixed along the way, and it was all worth it when I finished it, because the scene is beautiful, both in desktop mode and VR mode.
The adjustment and use of assets
There are 2 asset files in total, containing one original scene and baking scene, and another containing some furniture and 3 rooms of the reflector ball.
please refer to the use of the reflector ballhttps://hub.virtamate.com/resources/customized-global-illumination-with-skymagic.168/
The use of light probes in the scene may make your character look particularly bright, you can adjust the slider value in the image, with the SkyMagic plugin, even if no lights are used, the character's light will be very natural. I usually use this method and add 1-2 spotlights to create scenes or take photos, which is very effective and saves performance.
When loading the scene without baking, make sure you set the real-time reflection probe option to be turned off. Turn this option on after you have set the scene lighting, so as to ensure the correct reflection effect in the scene. If you turned it on before loading, you can turn off the option to reload the scene and repeat the steps above
(By the way, I removed the highlight effect from the material during production, adding the light in the VAM will not affect the reflection of the material in the scene. - Eliminated casting shadows for most models, which should improve performance when using shaded light sources)
If you have any questions in use, please leave a message
I hope you like it.