I've struggled a lot with using photogrammetry to 3D scan my room, getting noisy and heavy meshes unsuitable for using as scenes in VAM.
With the Ipad pro with LIDAR, and the new 3D scanning apps that have appeared, the process goes from many hours to under an hour from starting a scan to having it fully rigged with simulated lighting in VAM.
After testing many LIDAR scanning apps, I have concluded that Polycam (https://poly.cam/) produces the best scan for VAM. Not only are they correct 1:1 roomscale, but they are also noise free and very lightweight - so as to not steal precious FPS.
From there, the process is following MacGruber's excellent method for creating AssetBundles in Unity and importing them into VAM.
Also, huge thanks to NoStage3’s excellent UnityAssetVamifier for blessing us with proper soft shadows on our imports!
Please look through the attached PDF. Feedback is greatly appreciated.
With the Ipad pro with LIDAR, and the new 3D scanning apps that have appeared, the process goes from many hours to under an hour from starting a scan to having it fully rigged with simulated lighting in VAM.
After testing many LIDAR scanning apps, I have concluded that Polycam (https://poly.cam/) produces the best scan for VAM. Not only are they correct 1:1 roomscale, but they are also noise free and very lightweight - so as to not steal precious FPS.
From there, the process is following MacGruber's excellent method for creating AssetBundles in Unity and importing them into VAM.
Also, huge thanks to NoStage3’s excellent UnityAssetVamifier for blessing us with proper soft shadows on our imports!
Please look through the attached PDF. Feedback is greatly appreciated.