• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Instant Morph

Plugins + Scripts Instant Morph

Download [<1 MB]
There was an important bug in version 6.🙇‍♂️
The ability to select Body and Genital using the dropdown menu was failing.
This meant that a feature I had spent a lot of time on was wasted.
Another bug was causing saving to slot 6 to fail.
I've also made improvements to make selecting/deleting vertices with Paint a little easier.
If you notice any issues, please feel free to let me know. :D
There are three major updates.
First, with the help of Mr. MDKSBG, we've made "Propotional Edit" possible. This allows you to drag the green marker and have nearby markers follow it, resulting in smooth changes.
Second, For symmetrical morphs, a toggle switch has been provided to output the right and left separately.
Thank you, Mr. MDKSBG.
Third, I finally made significant improvements to memory efficiency.
Until now, many people may have been unable to exit VaM normally.
I think that's now been resolved.
Now supports editing Male Person (Gen or Body).
In addition, you can now offset, scale, and rotate selected vertices all at once.
If there is any problem please let me know.
I analyzed the wavy genital mesh and listed the symmetry repair IDs, which should make editing easier.
In Ver. 4, I've added some vertex selection options.
You can select only one side or extract only the center line.
also save the selection state in six slots and save them all together in a file.
The accuracy will decrease if the pose changes significantly, but it should be very useful.
Mirror XFlip and x-scale behavior have been improved.
Since gens is not symmetrical, it didn't work very well. I would like to continue if I find a good way.
Adjusted redundant processing and improved memory efficiency a little.
Back
Top Bottom