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Instant Morph

Plugins + Scripts Instant Morph

Download [<1 MB]
*******WARNING*********
This plugin is memory intensive and may cause VaM to hang. Please back up your data.
Indeed,There is no need to worry about damage to the entire VaM.
What the plugin actually does is within the scope of the regular sandbox.
However, the memory load will depend on the specs of your device.
Please back up your scene files to avoid losing important files during production.
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(Experimental)
Instant Morph Plugin.
Create morphs using only VaM.
without using Daz or Blender.
No need to be in a T-pose.
Make the morph directly with your current appearance.

...Hahaha,
Of course it's not that easy, but feel free to try it.

[How to Use]
1. Select the vertex you want to change.
(Ctrl+Mouse) add vertices
(Alt+Mouse) remove vertices

2. Edit the position of the green vertices.
 Move or scale the whole thing.
 Or move each vertex individually.

3. Press the red button "Generate Morph (.dsf)"

4. Go to the FemaleMorphs tab and press the ”ReloadCustomMorphs” button. <<<<IMPORTANT
( This step could not be automated. Sorry )

5. Return to the Plugins tab and click the blue button "Reload Instant Morphs" .

6. The morph you just created should be at the top of the list.
Of course, you can also search for it in the Morphs tab.

1760402373120.png


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Currently known Issue
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1. X-scale is based on the Y axis, making it difficult to use. It shakes left and right.
I set it that way to keep the X-axis symmetry.However, I added a function to automatically compensate for the symmetry on both sides when exporting, so it's no longer necessary to make the scale symmetrical. I'll make it easier to use in the next update.

2. Vertices on the center line are not morphed.
This is because the center vertex is skipped because the symmetry ID cannot be found. We will fix this as soon as possible.

3. For the same reason, if you select the opposite side in Mirror XFlip, the vertex at the center will be removed.
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slimy Slimy

Latest updates

  1. Ver2 memory optimize and small bug fix

    Adjusted redundant processing and improved memory efficiency a little.
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