• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
IK for Custom Unity Assets

Plugins IK for Custom Unity Assets

Invaluable, but oh so prone to breaking your hours of work. It's a clear 5 star addition to VAM otherwise.

So here's a bunch of pitfalls I've found to avoid if you don't want to lose hours of work.

?
Don't turn the atom off and save the scene.
Don't switch the CUA asset even by accident.
Don't reuse the same atom if the connection has broken once.
Don't use the name of a past CUA atom that had it's effector connection broken.
Don't use backslashes "\" in the CUA atom name. Possibly other symbols will break it too. Dash - and hashtag # are fine though.
Don't rename the spawned effectors ("X_X_XXXXX_CCD_Effector" etc.)
?

You won't be punished for doing any of these things till you reload your scene. Then you'll find all triangle atoms (effectors) have turned to squares, and then you gotta clean up and redo the setup, while you mourn the loss of animation work.
Upvote 3
This makes room for a whoe new world for vam , we can make complex CUA rigs with complicated physics effect.
Upvote 0
What a genius work! It makes more possibilities in Vam.
But I got one problem
-- I try to save the shape after I adjust CUA in a scene, next time I open this scene the CUA will become its original shape, is there any way to solve that?
Upvote 0
I didn't understand what this did before, but hot damn, this opens new worlds :D
Upvote 0
Nice
Upvote 0
Such a great tool for posing assets! Been struggling on the armature for assets in Unity and could never figure it out. This plugin narrows down that process to a single button as long as you have correctly linked the bones in your assets.

Can't give it enough praise, thank you for creating this!
Upvote 0
Oh wow, this is really fricken amazing! Thank you, this will now cost me weeks of time with all the potential doors this opens!
Upvote 0
very goooooooooooooood
Upvote 0
This is a literal game-changer!
Upvote 0
This is what i have been waiting for all my Vam-life! Great magic!
Upvote 0
Great job on this, huge leap for VAM! Is there any chance that the rigged bones could be non-kinematic, or in other words, affected by gravity? It would save a lot of time in Unity if it was possible to access those settings through VAM.
Upvote 0
You sir, are a genius. I have wanted something like this for months. Simply amazing. Thank you for your contrabution.
Upvote 0
should be built into vam, great stuff.
Upvote 0
Awesome! Thanks man!
Upvote 0
This is an absolute gamechanger!
Upvote 0
Quintesential!
Upvote 0
Very cool.

Thank you.
Upvote 0
this is actually some incredible stuff
Upvote 0
Back
Top Bottom