This is a remake of @prestigitis original HeelAdjust plugin. Credits go to him aswell as @ICannotDie and @JayJayWon, who had also contributed to the project.
If you're not familiar with the original:
This plugin lets you add and design colliders matching the shape of your shoes. You can save your design as a preset that gets loaded whenever you equip the item, or unloaded if you unequip it.
Session plugin:
New features:
Quick 'how to':
If you're not familiar with the original:
This plugin lets you add and design colliders matching the shape of your shoes. You can save your design as a preset that gets loaded whenever you equip the item, or unloaded if you unequip it.
Session plugin:
Plugins - CheesyPluginSuite
This session plugin lets you auto download, auto update and add any of my plugins to existing scenes or to newly added persons. You can choose which plugins you want on which gender and the settings stored in the scene will be preserved (assuming...
hub.virtamate.com
New features:
- Foot step sounds that adjust to the shoe you are wearing (see update post v15)
- Include additional clothing items that should be (un)equipped with the main item
- Auto-convert all flat-footed scenes and mocaps (foot controllers don't have to be changed)
- Auto calibrate foot pose; triggers with pose presets (manual or timeline)
- Auto offset the main controller or the feet
- Collision with cloth and hair
- Way more options while designing the colliders (scale, rotate and offset in any direction)
- Option to completely lock or just restrict the toes (credits to @Stopper for that)
Quick 'how to':
- Do not use the delta values to set up your preset! They are calculated dynamically depending on the pose your foot already is. I could have hidden them, but I wanted to give you the freedom to finetune both sides separately to your scene. They are available because it may happen that the feet do not have the same original slope.
- But before you mess with them, adjust the 'Max Foot Slope'.
Example: You want to convert a mocap to a heeled one. If you put 'Max Foot Slope' to the min value (which is the foot slope of your heels) and recalculate, the heels should be flat on the ground. If you allow more, the feet can rotate up to that value depending on the original foot pose. In short: It's a upper limit that cannot be exeeded by original slope + heel slope. It prevents overbending and let's you limit the additional rotation that is applied. - Do not use the toe rotation before you set up the main parameter 'Foot Slope'. The toes automatically rotate inverse to the ankle to always be flat on the ground. Only use the toe rotations to fine tune if you find the toes or front of the shoes looks weird.
- You cannot edit the colliders and toes while the toe joint is 'locked'.
- Do your edits without any collisions happening, ideally in a standard t-pose.