HairMirror

Plugins + Scripts HairMirror

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Thanks to Miztress for the supplementary modifications to the plugin, which have improved the accuracy of the export results and enhanced compatibility for certain hairs.

Fixes
- Changed the hairstyle data extraction method to a combination of sequential scanning and keyword scanning; if the results differ, the keyword scanning result is used.
- If a geometry block exists but the mask cannot be read, the plugin no longer guesses a float block
Earlier versions did not handle nearby / style joints correctly, so on some styles an unseen force would pull the strands back to the original side once SIM was on. Thanks to BANANANA for the report.


I thought this would be a quick fix and even planned to take the plugin down for a short time. Getting the fix and the full automation right took much longer than expected — sorry about that.
I almost gave up and switched to a semi-manual workflow. After many internal builds, it works: click Save, and the rebuild finishes on its own.


2.0 adds a completion status bar. After you click Save, wait until the plugin finishes. Please do not do other things in the meantime. Use the new hair only after you see the done message.
When it finishes, the mirrored hair is worn automatically. You can also check the option to keep wearing the original.


Most hairs mirror cleanly, but a few unusual styles may not look right. Wear the mirrored hair, then try Open In Creator → Generate & Style → Rebuild Style Joints, or fine-tune Physics and Look. It should alleviate the problem.

Fixes
- Sim pulling strands back to the original side: rebuild style joints after save and write them back

Attachments

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