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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
VAR file contain :
- Map location + .dll
- Scenes ( with Unity realtime lights, and without lights )
- Default colliders, Mesh Colliders and custom colliders ( Not all objects will have colliders )
- 2K and 4K texture upscaled ( with .jpg format to reduce memory size )
- .dll file -> for correct working Custom Primitive Colliders ( VAM automatically includes the DLL when CUA is loaded,
so you don't need to do anything with the .dll file )


Some screenshots ( Used "Post Processing" plugin - by moyashi )

AA_Screenshots01_jpg.jpg
AA_Screenshots02_jpg.jpg
AA_Screenshots03_jpg.jpg
AA_Screenshots04_jpg.jpg

AA_Screenshots05_jpg.jpg
AA_Screenshots06_jpg.jpg


How to use :
1. Enable ON " Realtime Reflection Probes " :
01_How_to_use_Reflections_OFF_01_jpg.jpg
01_How_to_use_Reflections_ON_02_jpg.jpg


2. Set OFF "Soft Body Physics" to increase FPS :
Issues_01on_Soft Body Physics_jpg.jpg
Issues_02off_Soft Body Physics_jpg.jpg


Some issues :
Bad UV mapping ->
Issues_B_03_BAD_UV_mapping_jpg.jpg

Incorrect reflections ->
Issues_B_01_incorect_reflections_jpg.jpg
Issues_B_02_incorect_reflections_jpg.jpg


Credits :
"Primitive colliders" - by WestHillApps (Hironari Nishioka) - ( MIT License ) - https://github.com/westhillapps/Custom-Primitive-Colliders
"Post Processing" - by moyashi - ( CC BY-SA License ) - https://hub.virtamate.com/resources/post-processing.37521/
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