VAR file contain :
- Map location + .dll
- Scenes ( with Unity realtime lights, and without lights )
- Default colliders, Mesh Colliders and custom colliders ( Not all objects will have colliders )
- 2K and 4K texture upscaled ( with .jpg format to reduce memory size )
- .dll file -> for correct working Custom Primitive Colliders ( VAM automatically includes the DLL when CUA is loaded,
so you don't need to do anything with the .dll file )
Some screenshots ( Used "Post Processing" plugin - by moyashi )
How to use :
1. Enable ON " Realtime Reflection Probes " :
2. Set OFF "Soft Body Physics" to increase FPS :
Some issues :
Bad UV mapping ->
Incorrect reflections ->
Credits :
"Primitive colliders" - by WestHillApps (Hironari Nishioka) - ( MIT License ) - https://github.com/westhillapps/Custom-Primitive-Colliders
"Post Processing" - by moyashi - ( CC BY-SA License ) - https://hub.virtamate.com/resources/post-processing.37521/
- Map location + .dll
- Scenes ( with Unity realtime lights, and without lights )
- Default colliders, Mesh Colliders and custom colliders ( Not all objects will have colliders )
- 2K and 4K texture upscaled ( with .jpg format to reduce memory size )
- .dll file -> for correct working Custom Primitive Colliders ( VAM automatically includes the DLL when CUA is loaded,
so you don't need to do anything with the .dll file )
Some screenshots ( Used "Post Processing" plugin - by moyashi )
How to use :
1. Enable ON " Realtime Reflection Probes " :
2. Set OFF "Soft Body Physics" to increase FPS :
Some issues :
Bad UV mapping ->
Incorrect reflections ->
Credits :
"Primitive colliders" - by WestHillApps (Hironari Nishioka) - ( MIT License ) - https://github.com/westhillapps/Custom-Primitive-Colliders
"Post Processing" - by moyashi - ( CC BY-SA License ) - https://hub.virtamate.com/resources/post-processing.37521/